Caves
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Rudd
- Retired PR Developer
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Caves
We all know that you cant put trenches, caves, latrines, etc in to the mesh of the terrain. But with more afgan maps in the mix natural terrain features should become more prominent/
I was wondering if any of the devs have tried creating caves in the same way as buildings, basically a raised area above the mesh that looks like the rest of the ground but is enterable and looks like natural/near natural rock formations inside?
EoD have a couple of rock formations with similar properties.
Apology in advance if this is a resuggestion (i searched)
I was wondering if any of the devs have tried creating caves in the same way as buildings, basically a raised area above the mesh that looks like the rest of the ground but is enterable and looks like natural/near natural rock formations inside?
EoD have a couple of rock formations with similar properties.
Apology in advance if this is a resuggestion (i searched)
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Clypp
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Ragni<RangersPL>
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Expendable Grunt
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LtSoucy
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Dunehunter
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BloodBane611
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It's really up to individual mappers. If they can find someone to do some statics for them, then they can add it to their map. But this has been mentioned before, although I don't think it's every had its own thread. Anyhow, not a particularly new idea, but a good one nonetheless.
[R-CON]creepin - "because on the internet 0=1"
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SGT.JOKER
- Posts: 1014
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those were on "We Were Soldiers" and "Who'll Stop The Rain"Ragni<RangersPL> wrote:Can you remember the name of that map?
I know cause I play EOD like a fiend lol (Im an nam fanatic)
back on topic...
This idea is good especially for afgan maps, and if the maps have tons of boulders and other rock formations it would make for some very intense gameplay, especailly if the tunnels are enterable and could be used to flank the enemy
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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Sadist_Cain
- Posts: 1208
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That'd be awesome!!!Dr2B Rudd wrote:If we're getting mountainous afgan insurgency maps at some point, they would make good cache locations.
Love this suggestion, was thinking of it ages ago when watching the SAS clearing tunnels in Afgan land (I cant spell the real this
Would really like to see some proper really deep tunnel networks with bad lighting.
Somewhere like irl where insurgents can hid inside to ambush the soldiers coming inside... REALLLLLY like this idea, Can you imagine the tension over VOIP as you tactically snkea your way in creeping deeper and deeper into the tunnel network until the light behind is gooone...
OHHH OHHHHH Imagine using the Flashbangs!!!!
Is there a way lights can be fitted to the guns?
Creeping through the dark dank tunel, lights on (or off
Im there already can we have this pleeeaaaasseeee???
Edit is there a way the the JDAM damage can be sent downwards? (so you dont drop it on a house and the people inside survive)
That'd make the tunnel system even better, Just like IRL if it'd too dangerous to go inside, Call in the JDAM to blow straight through
Edit: Reality Reference Hamas Tuneels in Gaza
Bigger edit OHhHhhhhh these are better
New map? Gaza Strip?
LiveLeak.com - IDF Forces Expose Two Terror Tunnels
LiveLeak.com - The tunnels of danger
Boss, I found a hole...Just realised I'm posting tunnels and not caves... Should have both
Everyone knows the cave under the waterfall, Picture that going another 400m into the ground and getting smaller as it goes, That's the sorta caves I refer too, I think tunnels can be blended inwith these aswell.
Isn't that still a cave? :sLtSoucy wrote:Those are rocks togather to make a cave...
I've lost my way I'm going to shut up now...
Last edited by Sadist_Cain on 2008-02-09 12:55, edited 1 time in total.

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LtSoucy
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Dunehunter
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Maxfragg
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Ragni<RangersPL>
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This is how the tunnel from OGT looks like. For me it looks like one a huge static.

IMO the only way to make realistic caves in PR is to create one huge mountain static (or a part of the mountain static) and mix it with the terrain just like that tunnel on OGT.

IMO the only way to make realistic caves in PR is to create one huge mountain static (or a part of the mountain static) and mix it with the terrain just like that tunnel on OGT.
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Maxfragg
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supahpingi
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