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Vaiski
Retired PR Developer
Posts: 894
Joined: 2006-07-17 23:29

Post by Vaiski »

Got a new tablet few weeks ago but I haven't had too much time to try it until now :)

Here are couple of paintings I made:


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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

nice
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

I think I'm becomming your fan :) I dont like all your stuff - I love it. I like your style, design and feel for most stuff, so keep sharing :D
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"Without geometry, life is pointless"
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Those are beautiful paintings, your a very good artist.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

I recognize that girl.. Hmm.

Nice work anyway ;)
Vaiski
Retired PR Developer
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Joined: 2006-07-17 23:29

Post by Vaiski »

Heh thanks.
I hate to see these with fresh eyes.
They are not even close to the reference actor. Especially the first one is so off :lol:
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

[R-DEV]Vaiski wrote:Heh thanks.
I hate to see these with fresh eyes.
They are not even close to the reference actor. Especially the first one is so off :lol:
Well I dont know the actor, but I do know that they look pretty damn good. I like the style, and you have captured a mood/emotion too, which is more than can be said about the sorry *** stuff I draw :D
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"Without geometry, life is pointless"
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Make some PR ones! :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Vaiski
Retired PR Developer
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Joined: 2006-07-17 23:29

Post by Vaiski »

Nevah!

:)
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

my first organic model in 3ds max

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93916 poly
93916 traingles
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Cool alien Ice :P I like the eye area. A raytrace material on two black eyes when the alien itself is textured would look awesome :P

Here is my 2nd crack at organic modeling (1st was my Rex)
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Its just a standard human character that I wanted so I can make props in the right proportions, test sizes, and last but not least - have a standard model of a human I can change to my liking when I have a new character project.
(its not done at all - but the face will be left more or less blank)

Here is a small project I'm playing around with using the model: Hoplites (no not spartan hoplites from 300, just plain old standard greek ones)

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"Without geometry, life is pointless"
Vaiski
Retired PR Developer
Posts: 894
Joined: 2006-07-17 23:29

Post by Vaiski »

Nice models. Proportions are good and it’s in a nicely relaxed pose :) Usually first human models tend to look too stiff.

You both might want to check you model’s polyflow. Proper edge loops make animating and controlling complex organic models easy. Basically the idea is to add an edge line (aka edge loop) around each major muscle group. Learning proper polyflow early will be enormous help in the future.
http://www.bunk.cistron.nl/plaatjes/poly_regions.jpg


Cgtalk got some good discussion about this:
CGTalk - Topology research

Some random tut that explains edge loops
http://cube.phlatt.net/home/spiraloid/t ... eling.html
Last edited by Vaiski on 2008-02-10 18:40, edited 1 time in total.
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

I appreciate the help, I have heard talk about it before, but since this is my first model of that type I didnt think so much about it. But I can begin to play around with it now.
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"Without geometry, life is pointless"
Kaijleor
Retired PR Developer
Posts: 380
Joined: 2007-07-04 10:26

Post by Kaijleor »

Something I did 2 years ago, its also from an animation MECHWARRIORS... mech models were made by a friend, I did the rest (the city, animations, sp. effects)
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

cool
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
FLOZi
Posts: 66
Joined: 2008-02-12 14:37

Post by FLOZi »

I can't exactly compete with your super sweet multi-thousand tri weapon and vehicle models - I'm a modeller for an RTS project (or two). :)

So here's a T-54 (Model 1951) in about 1500 tris. :o ops:

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Z-trooper
Retired PR Developer
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Joined: 2007-05-08 14:18

Post by Z-trooper »

FLOZi wrote:I can't exactly compete with your super sweet multi-thousand tri weapon and vehicle models - I'm a modeller for an RTS project (or two). :)

So here's a T-54 (Model 1951) in about 1500 tris. :o ops:

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That is pretty cool. I have always wanted to try modeling for RTS games. What engine is it for cause 1500 tris sounds like a lot if you have a whole army of them.

Loving the model though :)
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"Without geometry, life is pointless"
FLOZi
Posts: 66
Joined: 2008-02-12 14:37

Post by FLOZi »

It's for the Open Source Spring Project engine.

It won't be going into a mod anytime soon, mind. I'm mainly a modeller for a ww2 game on the engine, most tank models are around 1000ish, which isn't too bad as its scaled to have maybe a few tens of tanks at a time at most on regular maps. Still more than you'd get in CoH :D . The T-54 might go in as an easter egg.

EDIT: This is around 1000 iirc
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IDF-Godzilla
Posts: 107
Joined: 2005-05-29 15:35

Post by IDF-Godzilla »

Note: this post was posted at the Israeli Defense Forces Mod forum as well.

Hey guys, just wanted to show you some of my stuff I've been making for my time as a civilian when i still had time for this kind of work :P .
Now when you are in the army you don't have much time to make 3D models anymore :( .
Enjoy.

Merkava 4
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Namer APC
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Achzarit
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Nagmashot
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Zelda 2
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Merkava 3
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

I have been trying to learn to UVmap and texture the best I can, so I used a very simple model I made some time ago. Its not that great, but I am getting there.

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