too many scoped rifles

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horror
Posts: 49
Joined: 2007-12-29 14:03

too many scoped rifles

Post by horror »

i think the disadvantage of ordinady kits with normal iron sights to this scoped rifleman weapons is too much.
i suggest to remove all scopes from ordinary kits and let only have a scope on some limited kits like officer kit .
increase the zoom factor from the iron sights a bit that should work perfect.
fighting as engi against a scoped rifleman on 100 meter distance is nearly impossible to win.
thats why the other classes will not be choosen until sl say so or they are needed.
pls dont tell me it must be like that so only teamworkers can win cause its the exact opposite my squad of 4 rifleman , rifleman at and a supporter is unbeatable.
when someone dies he just spawn near at the rp and is back in business.

the intention of limited marksman and snipers was that not everyone just grab a sniper rifle and camp all day.
now with all the scoped rifles its like everyone is a sniper again and too be honest the snipers are more inaccurate then the simple scoped weapons.

i would like to see only iron sights as ordinary kits
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Rudd
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Post by Rudd »

Optics for certain classes is realistic and ensures they are the main combat carriers. Engineer vs rifleman at 100m, the idea is that the rifleman has an advantage so you need to use something than trying to outcompete him directly in order to progress.

The only problem with this atm, as you said, is that the sniper rifles are a little redundant in their current form.

I disagree that rifleman squads are unbeatable, cuz if they start bleedin they only have a few dressings to use, if armour comes along, not much they can do.
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=Romagnolo=
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Post by =Romagnolo= »

TOTALLY AGREE !!


I know that in RL most of armies use scoped rifles, but it doesn't help much with the gameplay.

I suggest that just the Officer kit and the scoped rifleman should have scoped rifles, light and heavy AT shouldn't. Remove the scoped rifleman as a normal kit I think it's too radical.
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Maxfragg
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Post by Maxfragg »

no, i is fine as it is now, scoped rifles are real and good for the game
Alex6714
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Post by Alex6714 »

Why are you trying to engage a scoped rifle with iron sights at range?
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$kelet0r
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Post by $kelet0r »

If anything there are not enough scoped rifles :(
Next to no one in the UK army goes into combat/deployment without a susat mounted on damn near everything
Besides pixel shooting is no fun at as short a distance as 50m - for that reason alone, scopes should be far more common ingame to make up for the limits of a computer screen's resolution ... let alone the fact that most major armies issue them irl anyway.
bosco_
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Post by bosco_ »

Not enough scoped rifles, indeed.
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Brummy
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Post by Brummy »

[R-PUB]bosco wrote:Not enough scoped rifles, indeed.
x2
.blend
Posts: 212
Joined: 2008-01-28 22:54

Post by .blend »

It really is hard to get ppl to use kits without scopes. Thats y i hate doing SL, coz Im normally the medic, but as SL Im stuck to the Officer Kit and everyone else goes scoped rifleman.
But I dont seem to hit shit with any weapon at range anyway...
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

You are sure going to love the German's then. Everybody gets a red dot and a 3.5x scope!
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Morgan
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Post by Morgan »

haha reality is unfair isn't it...
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Dunehunter
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Post by Dunehunter »

Indeed, there's a reason for people with scoped rifles being able to beat non-scoped ones easily at long range. Be happy that there's deviation now, going up against the MEC as USMC used to be hell...*shivers as he remembers facing 30 or so marksmen*

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$kelet0r
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Post by $kelet0r »

'[R-CON wrote:BetterDeadThanRed;605558']You are sure going to love the German's then. Everybody gets a red dot and a 3.5x scope!
Is this true/possible? Then surely that should mean that adding backup ironsights on scopes should also be possible on the ACOG and SUSAT for example?
Maxfragg
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Post by Maxfragg »

no, because at those rifles you can not use both at the same time, and just ploping up your scope in battle would not be realistic, but german G36 has a x3.5 scope and a reddot in one.
that it is codeable you can see in OPK, where the specops have their gun twice, one with silencer and one without, both using the same ammo. for the germans we will do it the same way
Jaymz
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Post by Jaymz »

$kelet0r wrote:Is this true/possible? Then surely that should mean that adding backup ironsights on scopes should also be possible on the ACOG and SUSAT for example?
Yes, it's very possible but it takes away a weapon slot.
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Jagger
Posts: 193
Joined: 2007-09-20 15:52

Post by Jagger »

Thing is,in an enclosed space or just close up,the iron sights are much more deadly than a scoped rifle.

Swings and roundabouts methinks.
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BloodBane611
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Post by BloodBane611 »

Is this true/possible? Then surely that should mean that adding backup ironsights on scopes should also be possible on the ACOG and SUSAT for example?
The german forces mod is going to have one "level of zoom" be the red dot, while another will be the 3.5x scope, in order to not have the difficulty Jaymz pointed out. But to have irons and an optic on the M16A4 rifles (as I don't believe you can have backup irons on the L85) would be pointless, because you'd have to take the optic off in order to use only the irons, and that doesn't happen in combat.


Back on topic, in real life most, if not all, infantry are going to be equipped with optics. Optics are very cheap, hugely increase the effectiveness of infantry at almost all ranges, and buying a lot of them keeps your economy going. I think we've reached a decent balance for the number of optics at this point.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

just look at any recent pics of say, the US marine corps, or the british army, you will see most of the soldiers have optics. why does everyone want to revert this mod to un-realism i dont get it...
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Spec
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Post by Spec »

The german forces mod is going to have one "level of zoom" be the red dot, while another will be the 3.5x scope, in order to not have the difficulty Jaymz pointed out.
Wrong. Because of trouble with this idea, the mod will indeed be using two different rifles sharing the same magazine. They get the needed extra-slot by moving the knife from Slot 1 to Slot 9.
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