Taxiing and breaking suggetion for planes

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sector7g
Posts: 64
Joined: 2007-11-07 03:57

Taxiing and breaking suggetion for planes

Post by sector7g »

:-X :-X :-X :-X self censored :-X :-X :-X :-X
Last edited by sector7g on 2010-10-11 23:22, edited 1 time in total.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Quinling is a known issue, the sky is going to be fixed I believe.

I don't know if flaps can be done with this engine, as far as I know the answer is no. But glad to see that you're liking it so far, great pilots are pretty rare.
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sector7g
Posts: 64
Joined: 2007-11-07 03:57

Post by sector7g »

Surley Flaps could be simulated by having a key that lets the game engine know to stabalize at low speed - If the F-35 can hover in the vanilla version then that same principle shurley can be adapted to a flaps assignable key. would it be possible to even consider some chopper physics to achieve this result ?
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

sector7g wrote:Surley Flaps could be simulated by having a key that lets the game engine know to stabalize at low speed - If the F-35 can hover in the vanilla version then that same principle shurley can be adapted to a flaps assignable key. would it be possible to even consider some chopper physics to achieve this result ?
Its the harrier actually not a raptor...
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Cp
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Joined: 2006-04-17 18:21

Post by Cp »

its the F-35b lightning II actually... :mrgreen:
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Kinote
Posts: 89
Joined: 2007-12-12 03:09

Post by Kinote »

General Dragosh wrote:Its the harrier actually not a raptor...
It isn't the harrier, but you're right that it isn't a Raptor (F-22). The vanilla aircraft that can hover is the F-35 Lightning II, Joint Strike Fighter. In either the B configuration (Short Take off, Vertical landing) or C configuration designed for carrier use.

Having some sort of dedicated brake button would be super. Hell, if we can make one for aircraft we may be able to make one for land vehicles.
Last edited by Kinote on 2008-02-15 19:08, edited 1 time in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

sector7g wrote:Surley Flaps could be simulated by having a key that lets the game engine know to stabalize at low speed - If the F-35 can hover in the vanilla version then that same principle shurley can be adapted to a flaps assignable key. would it be possible to even consider some chopper physics to achieve this result ?
noo,,, thats just reverse thrust which we want to get rid of cos we want to encourage joystick throttles to be used and its very hard to get the 1/2 way mark on a throttle without looking at it, so just putting it all the way back to turn off the engines is fine.

the only way to simulate flaps is too do it as a "landing gear" and add drag to them, but I have yet to have any good results when coding them that also dose not vastly effect the take off. I'm not also 100% sure if the drag bit works when ive tested as even thou I've added loads and loads of drag to the landing gear it didn't seem to have any effect...
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sector7g
Posts: 64
Joined: 2007-11-07 03:57

Post by sector7g »

Hey Rhino, Thanks for getting back with a sensible explination. I hope that you do find the solution. in the mean time I will continue to enjoy your most excellent work to date.

Also... Any chance of a two man tornado for the brits, I know you are busy with the harrier how ever thought I would ask seeing as you appear to like them.
Thanks
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