Honestly, shouldnt fire base's differ from a bunker?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Dragonfire43560
Posts: 157
Joined: 2006-06-30 10:20

Honestly, shouldnt fire base's differ from a bunker?

Post by Dragonfire43560 »

In real life, a firebase is an OFFENSIVE structure usually with mortars ( i know these have been suggested) but how about adding a machine gun on all 3 sides? This could actually make them useful for defense (guarding choke points) and making them different than bunkers.

Cause ATM there really isnt a big difference. Of course it would be better if the firebase had a mortar in it but i know those are still being worked on. Machine guns however are available right now.
horror
Posts: 49
Joined: 2007-12-29 14:03

Post by horror »

sounds really good
Image
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Sounds good. I think tow emplacments was considered at one point but had problems, same might be true for other objects
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

It sounds good, but i remember on another thread ther is a problem adding LMGs to to the commanders assets- a technical issue rather than a gameplay issue.
Image
Dragonfire43560
Posts: 157
Joined: 2006-06-30 10:20

Post by Dragonfire43560 »

I dont see a technical problem cause you can deploy the AA gun and that is a mannable weapon. Im sure its possible.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

posted by waaah wah
Why not just place LGM's on bunkers/firebases/sandbag walls ?

posted by Oldirti
B/c when you blow the sandbags up the LGM stay's

IE - tested.
https://www.realitymod.com/forum/f18-pr ... ssets.html

Lets hope the devs can get round this! :smile:
Image
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

I think we can all agree now that these assets get used a lot more they need to be more as they would irl i.e. Bunkers being a FOB for the CO as such and firebases being used as a more offensive outpost for the frontlines.

I would like these defenses so we can actually hold on at a firebase and defend with some mounted machine guns or Soooomething!!!
Image
snotmaster0
Posts: 241
Joined: 2007-12-25 02:15

Post by snotmaster0 »

I agree, there needs to be more of a difference between the two. Maybe you could change the types of assets that could be spawned near them? Like you can spawn a mortar next to the firebase but not next to the bunker, or you can spawn a minefield in front of a bunker, but only barbed wire for the firebase, etc.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I definitely think some defensive additions would be nice, and I'm pretty sure the only problem with the LMGs staying is that they need to be made destructible, like the AAAs and ATGMs. I don't know how hard that would be though.

Although giving FBs LMGs will make people use them, which in turn will lead to the enemy finding them that much faster. So it's not a fantastic way of doing things.
[R-CON]creepin - "because on the internet 0=1"
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

I suggested changes to the firebase before, all where popular with the people but received no Dev-Support.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Post Reply

Return to “PR:BF2 Suggestions”