Hand break for vehicles

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SuperArmy
Posts: 578
Joined: 2007-10-12 18:16

Hand break for vehicles

Post by SuperArmy »

Hand break for vehicles.

Good idea?

Cos most just keep sliding off hills etc when ur trying to shoot.

what you think?
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mrmong
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Joined: 2006-01-14 14:48

Post by mrmong »

i want to try and J turn a scimitar
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RCMoonPie
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Joined: 2007-10-02 12:52

Post by RCMoonPie »

I agree....it is so unrealistic for example, to have a humvee slide parralel across the tread from firing a mounted 50cal.
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

yeah it would be usefull. But is it possible to do?
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

I've seen handbreakes for some vehicles in BF2:Apocalypse mod, but it was used only for tighter turns.
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OwnRize
Posts: 75
Joined: 2007-11-21 20:42

Post by OwnRize »

Would be nice indeed
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

I do beleive the OP means for a handbrake just to stop the vehicle sliding ;) not to start it sliding lol

I think something along these lines has been suggested before (the sliding APCs are a well known issue)

I don't know what hardcoding brick walls face you but there may be a way around them (turning off the engine? something like that)

Anyhow still good idea
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Kinote
Posts: 89
Joined: 2007-12-12 03:09

Post by Kinote »

Not too sure if this is hardcoded or not, but any way to keep things stable on a half degree slope would be excellent.
Dunehunter
Retired PR Developer
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Post by Dunehunter »

I'm kinda doubtful whether it won't be hard-coded, but I can so see myself pulling some awesome donuts with the .50 gunner blazing away...or just standing still.

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Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Yes that would be great...

good old Joint Ops and buggy... *looks far away with misty eyes*
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SuperArmy
Posts: 578
Joined: 2007-10-12 18:16

Post by SuperArmy »

well u can sorta power slide with the rovers on Al Bas :D but yeh a hand break to stop the sliding :D
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kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

In the future all terrain is coated with a thin film of oil and all tires are made from teflon. Hence sliding of vehicles is correctly portrayed in the game...

I'm kidding. I hate the slide. I want a parking brake also.
justman2005
Posts: 59
Joined: 2007-11-24 04:08

Post by justman2005 »

i think you might be able to alter the traction capabilities of each vehicle. for instance a quad bike has more traction then that PLA car (i've never seen a quad bike drift in game) anyways thats just an example... probs wrong but my point is some vehicles handle better then others and im thinking there might be a traction option or how much the vehicle is affected by the road? so maybe when there is no driver which means the engine is off the cars traction increases which allows it to stay still while moving, i say this because if the driver is in the car he/she can adjust the car while the gunner is shooting so it is not needed as much. if you catch my drift...........pun intended
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Yesterday my CR2 was sliding... up the hill. I dont know if parking brake would change anything.
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

I can't see it being hardcoded, surely it's a case of programming 'Press <key> and your car will STOP' 'Press again and it will start'

Kinda like a toggle - You can use it on hills, and to do tight turns!
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

I'm sure I've heard the sound of a handbrake being activated on a landy when it stopped which got me all excited. But, alas, just a sound. :sad:
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

I like it but why not just press "S". It slows you down engough that you should be able to hit most of your targets.
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MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Well, obviously a button that when pressed alternates between making the vehicle have standard weight or double weight would be handy. Even catch people out trying to drive away with it on.

We'd have a whole host of new players asking why their vehicles engine sound gets louder but they don't move off :)
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Smegburt_funkledink
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Post by Smegburt_funkledink »

LtSoucy wrote:I like it but why not just press "S". It slows you down engough that you should be able to hit most of your targets.
The problem is being STATIONARY, you cant stop perfectly on a hill without the vehicle sliding. This undesired effect means that most vehicles slide sideways if parked at 90 degrees on a 2% slope which is unlikely considering the size of some of the tires on said vehicles.
[R-PUB]MrD wrote:Well, obviously a button that when pressed alternates between making the vehicle have standard weight or double weight would be handy. Even catch people out trying to drive away with it on.
Not so obviously mate. I'm not sure if this would fix the problem or make it worse. The amount that a vehicle slides down a slope should depend on a few things. Traction, mass and yes wieght. More wieght would surely cause more sliding down slopes? Gravity tends to pull things downwards. :wink:
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