And adding higher traction ?Sgt.Smeg wrote:Not so obviously mate. I'm not sure if this would fix the problem or make it worse. The amount that a vehicle slides down a slope should depend on a few things. Traction, mass and yes wieght. More wieght would surely cause more sliding down slopes? Gravity tends to pull things downwards.![]()
Hand break for vehicles
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General Dragosh
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[img][/img]Newly ordered sig !
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LtSoucy
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In any car or tank just move to another spot and thing stops on a dime. For example in a 2 man tank have the driver hop in .50 cal seat and tank is no moving due to engine not being on.The problem is being STATIONARY, you cant stop perfectly on a hill without the vehicle sliding. This undesired effect means that most vehicles slide sideways if parked at 90 degrees on a 2% slope which is unlikely considering the size of some of the tires on said vehicles.
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SuperArmy
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Smegburt_funkledink
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Yeah, Dragosh's got it. I only hope this is possible.General Dragosh wrote:And adding higher traction ?
This is fine if you dont have a full tank but is also an undesirable effect. esp' if you need to be at your crew station.LtSoucy wrote:In any car or tank just move to another spot and thing stops on a dime. For example in a 2 man tank have the driver hop in .50 cal seat and tank is no moving due to engine not being on.
There's lots of similar motion/momentum/traction problems with the jets. When I first tried to land in PR, I overshot the runway a bit, couldn't stop in time. I was about to hit the fence (30-40 meters from me travelling at considerable speed) so I jumped out before the jet exploded. The thing was, it just stopped as soon as I got out. This could be to do with the vehicle stopping that was implemented a few patches ago to prevent people people from rolling empty C4 covered vehicles into the enemy.
This is why I call your "seat switching" solution "undesirable".
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RCMoonPie
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But the effect would be similar to anyone trying to drive with the parking break on......hilarious!!! If only we could smell the burning brakes!Sgt.Smeg wrote:Not so obviously mate. I'm not sure if this would fix the problem or make it worse. The amount that a vehicle slides down a slope should depend on a few things. Traction, mass and yes wieght. More wieght would surely cause more sliding down slopes? Gravity tends to pull things downwards.![]()
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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BloodBane611
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A-10Warthog
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this would be good. i cant count how many times ive been driving in a convoy of humvees at full speed. front one stops. one gets sandwiched in the middle from the first one and last one and BOOM car goes bye bye/.
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Shotgun
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kilroy0097
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Another thought on the subject of a hand brake.
First a key needs to be assigned to the function of the hand brake on the vehicle.
This will be a On and Off function only.
Hand Brake On:
The vehicle must not have any forward acceleration i.e. let go of "W" otherwise it will not deploy. Once deployed certain values in the vehicle immediately change. The wheel traction value triples and the weight of the vehicle should actually lighten slightly not get heavier. This helps in the stability and non-movement. The operator will not be able to move the vehicle with the hand brake on. They must disengage the hand brake first before being able to move at all.
This can be deployed at any time as long as "W" is not being pressed allowing the vehicle to make an emergency stop that is quicker than the normal braking of pressing "S".
Hand Brake Off:
Once the hand brake has been turned off the driver of the vehicle will be able to operate the vehicle as normal. All values return to normal and all standard attribute apply including not being able to go up simple inclines and not being able to maintain a position even on only a 10 degree incline and all the rest of that make vehicle traction and power broken in BF2.
First a key needs to be assigned to the function of the hand brake on the vehicle.
This will be a On and Off function only.
Hand Brake On:
The vehicle must not have any forward acceleration i.e. let go of "W" otherwise it will not deploy. Once deployed certain values in the vehicle immediately change. The wheel traction value triples and the weight of the vehicle should actually lighten slightly not get heavier. This helps in the stability and non-movement. The operator will not be able to move the vehicle with the hand brake on. They must disengage the hand brake first before being able to move at all.
This can be deployed at any time as long as "W" is not being pressed allowing the vehicle to make an emergency stop that is quicker than the normal braking of pressing "S".
Hand Brake Off:
Once the hand brake has been turned off the driver of the vehicle will be able to operate the vehicle as normal. All values return to normal and all standard attribute apply including not being able to go up simple inclines and not being able to maintain a position even on only a 10 degree incline and all the rest of that make vehicle traction and power broken in BF2.
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SuperArmy
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SuperArmy
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A-10Warthog
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when i drive long distances in pr i just set the cruise control and not pay much attentionJonny wrote:Leave a three scond gap Warthog, just like RL. Its two seconds for the british driving test, but the easy way to count it is to look when the car in front passes a tree, count 1 one thousand 2 one thousand 3 one thousand, if you pass the tree before that then slow down.
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from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"



