UGL projectile ObjectTemplate.timeToLive inrease to 30?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Not too bad an idea. Though isn't there maximum effective range about 350m?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

[R-DEV]Jaymz wrote:Not too bad an idea. Though isn't there maximum effective range about 350m?

It may be. Jonny mentions the max range. I believe he calculated it by taking/calculating the muzzle velocity, gravity modifier, angle above the horizontal as 45 degrees and possibly the starting height (height of the UGL from the ground) and inputing it into some constant acceleration equations.

I imagine this technique would be avoided in real life. The fragmentation radius of the resulting explosion is quite large and being a little bit off in aim, combined with a large time for the projectile being in the air and therefore affected by wind, ends up with unpredictable and dangerous results. That is not so say we shouldn't make the changes, even if Jonny is the only one to take advantage of them :D
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I seem to remember getting a PLA UGL to fire about 500 meters in a squad training in PRT, although that was back in .5 so I dunno how you've modded it since then. Probably a fair bit.

Why ISN'T Jonny on the team already by the way? :p
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