Royal Marines Viking's

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Joel
Posts: 14
Joined: 2007-11-07 19:08

Royal Marines Viking's

Post by Joel »

Sorry, have searched the "already suggested" forum and also had an independent search for the suggestion of a Viking vehicle. If you are keeping track with programs such as "Ross Kemp in Afghanistan" the Royal Anglians where using the Vikings to deploy into battle, I cannot remember their exact words but they where really glad the marines where there with the Vikings for extraction when the situation turns nasty.

My question being, if Vikings are in-deed playing such a role in Afghanistan and Iraq, why haven't we got them in the modification? I would imagine with their complex suspension system they will be hard to code into game..., possibly the time is better but into other more key elements of the mod.

Any comments?
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Vikings cannot be modeled in the BF2 engine. DEVs have stated that they would love to have them in, but articulated vehicles cannot be modeled. So out of luck.

Suspension isn't too hard, they're just another tracked vehicle.
[R-CON]creepin - "because on the internet 0=1"
Joel
Posts: 14
Joined: 2007-11-07 19:08

Post by Joel »

Thanks for clearing that up mate, evidently I didn't read on far enough! What a shame.

Joel
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I don't know about you, but having seen these series doesn't make me a pro. PR has its advisors (military, as in have been there and done that).
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Can we model El Vikingo to be in-game then, he's not articulated.
Could be a GB version of the Insurgent mule.

:D
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Outlawz wrote:Can we model El Vikingo to be in-game then, he's not articulated.
Could be a GB version of the Insurgent mule.

:D
Or the kit with the alcohol and the fuzzy vision 24/7?

Shut fool! :lol:

why a mule?
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

El_Vikingo wrote:Or the kit with the alcohol and the fuzzy vision 24/7?
ohh that's alreayd ingame. I've played with it a lot during the weekends!
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Joel
Posts: 14
Joined: 2007-11-07 19:08

Post by Joel »

El_Vikingo wrote:I don't know about you, but having seen these series doesn't make me a pro. PR has its advisors (military, as in have been there and done that).
Vikingo, you are very correct, I am not a pro. I have never worked on a viking in my life, and have only seen them demonstrated and been in a static display. But, alot of the time on the news when you see Afganistan, you see viking.

Its a shame that they cannot code the vehicle, but who knows, the PR coders have achieved more than all the other mods, in relation to various game modifcations etc... So maybe they will have a break-through.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Locking since the question has been answered. And keep your spamming to the spam thread please.

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