So I was watching Ross Kemp in Afghanistan(great program) and it got me thinking about making an Afghan map.
After a while I came up with the idea of a sort of "Advance and Destroy" game mode.
Put simple,this game mode whould be a combination of the Advance and Secure and Insurgency gamemodes.
My plan was that every CP would have a cache attached to it.When the cache was destroyed the CP would be taken.
There are two ways the cache could be set up:
#1-Basic
The caches spawns in a fixed position(the same place everytime).They are attached to various CPs(one for each CP),when a cache is destroyed the CP is taken.
#2-Complex
The caches spawn in random loctions inside a certain radius(e.g If there was a "Village" CP a cache would spawn somewhere inside the Village).
When a cache is destroyed the CP is taken.
The reason I put this in the Community Modding Forum was because it seemed simple enough(I don't care,right now,if you don't like it)so my questions are:
Could this be done?
How could it be done?
Could I do it?
[Question] Advance and Destroy?
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LekyIRL
- Posts: 1345
- Joined: 2007-06-23 16:34
[Question] Advance and Destroy?
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
I think waiting for 0.8 (and scenario mode) to be released is a good idea. I'm sure there will be a lot of added content which will be good for mapping, new statics etc. I'd say just keep mapping, try out some concepts, but keep this in the back of your mind for the months until 0.8 comes out.
[R-CON]creepin - "because on the internet 0=1"



