GL / Minigun power

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nedlands1
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Post by nedlands1 »

'[R-CON wrote:OkitaMakoto;609207']Because we would then be adding the other, non EA guns to the model. Honestly, Im not positive, but don't you think the DEVs would have done it if it was this simple?

I remember this being one of the first ideas I read when I started looking at the forums back in late '05/early '06 and that was the reasoning given.

I wish we could just take the mini's out and drop in the new ones, I really do.
Dev's have done it before. See the British Landie and it's top mounted M2 machine gun. That is a EA/Dice model IIRC and it is on a PR vehicle.
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OkitaMakoto
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Post by OkitaMakoto »

[R-CON]nedlands1 wrote:Dev's have done it before. See the British Landie and it's top mounted M2 machine gun. That is a EA/Dice model IIRC and it is on a PR vehicle.
Once again, you'd have to take it up with the DEV's. All I know is it hasn't been done yet, legality was the reason given, maybe things have changed[just as PR uses Special Forces statics, etc], or maybe its that the Landie isnt an EA vehicle[maybe only adding EA weapons is allowed, not adding weapons to already EA-made "models"?] idk.

I honestly dont know as Ive said :) Just stating that I know its been brought up before and what was said was it wasnt allowed. Prolly also has to do with the lack of a gun model...

2:19 am... yay for early classes, gnight,
Okita
MoonDawg
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Post by MoonDawg »

Regarding the 40mm.

Normal 40mm Hi-ex Frgamentation rounds depicted in PR is not as poweful as one might think, considerably less so than a normal handgrenade.
It's got a fairly small explosive charge, coverd by a "sleeve" of steel balls, about 1,5mm iirc. So it's killing power relies on the shrapnel effect of these balls. Due to the light mass of these, I would think they would have a hard time penetrating even a softskinned vehicle. Of course, were it to detonate on the windscreen, the result would be messy.

I never actually fired a 40mm at a vehicle though, only at the range.
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nedlands1
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Post by nedlands1 »

I imagine a near miss or a direct hit with the aforementioned 40mm grenade would penetrate a door or a window of a conventional car. A hit to an vehicle with armour plating designed to withstand light small arms fire or to the engine of a vehicle, probably wouldn't, as both these examples stop conventional rifle calibre rounds which are themselves more likely to penetrate then shrapnel. This is all speculative of course. :wink:
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RCMoonPie
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Post by RCMoonPie »

Back to the miniguns....

What about increasing the aim with less deviation...if the minis are manned by an aircrew member. This would simulate having a trained and seasoned crew-chief on the weapon.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
zangoo
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Post by zangoo »

when me and cas were messing around with the miniguns, deviation helps alot, cus if you set the rof to 1800 and a batch size of 2, the deviation will allow you to hit a target from about 500m easy.
Ragni<RangersPL>
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Post by Ragni<RangersPL> »

My own suggestion for miniguns (already posted somewhere else).
Can someone remove spin-up time?
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RCMoonPie
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Post by RCMoonPie »

Just another thought....
There should most definately be tracers.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
OkitaMakoto
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Post by OkitaMakoto »

Ragni<RangersPL> wrote:My own suggestion for miniguns (already posted somewhere else).
Can someone remove spin-up time?
I almost believe that decreased spin-up time would decrease the amount of spinning/firing when in normal non-engaging flight.

Think about it like this, when I am in a gunner seat i have a gun and like whirling it up and hearing it... if it fired right away or almost right away, I honestly think I wouldnt do it, because I would know it would shoot. I only whir it up because I like the whir and its not shooting, but sometimes it DOES shoot, which is bad...

[this is also the reason I dont go in those seats anymore ;) ]

I think if it didnt whir and just shot straiight up on the click, or just after, that people wouldnt fool around with it as they would know it would fire right away.

And give it ammo... if possible...

I rambled...sorry.
Tef
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Post by Tef »

They should add a alt-fire to the miniguns that lets you spin the barrel, so you can engage the enemy as so as they are spotted. kind of like the TF2 heavy class.
Ragni<RangersPL>
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Post by Ragni<RangersPL> »

Spinnig miniguns, they act like that only when they're out of ammo. IRL when those barrels spin they shoot, there is no spin-up time. At least that's what I know ;)
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OkitaMakoto
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Post by OkitaMakoto »

Tef wrote:They should add a alt-fire to the miniguns that lets you spin the barrel, so you can engage the enemy as so as they are spotted. kind of like the TF2 heavy class.
Then even more people would annoyingly spin it up while enroute... something frequent pilots are always ticked about :)
Tef
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Post by Tef »

Ragni<RangersPL> wrote:Spinnig miniguns, they act like that only when they're out of ammo. IRL when those barrels spin they shoot, there is no spin-up time. At least that's what I know ;)
I'm pretty sure they have spin up time, you would have to get the barrel's rpms up, if you didn't the rounds wouldn't shoot off as frequently until the barrel gets up to speed.
BloodBane611
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Post by BloodBane611 »

I don't think that's a problem Tef, as it spins up quite fast. Check out this vid:
http://youtube.com/watch?v=Qf9bCebm4aE[/youtube]

Around 1 minute you will see the M134 firing, it has like .5 second of spin up time, but it is up to full speed and firing at full RPM after that.

So yes, there is some spin up, but not as much as in PR.
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

Tef wrote:I'm pretty sure they have spin up time, you would have to get the barrel's rpms up, if you didn't the rounds wouldn't shoot off as frequently until the barrel gets up to speed.
If there is any spin-up time so it must very short period of time

YouTube - Minigun mechanism

YouTube - minigun check

OK, it looks like there are two buttons to operate minigun. One of them is some kind of electro-trigger (don't know how to name it properly :D ) and the other one is used to turn on the motor. Both of them should be used simultaneously :mrgreen:

YouTube - First time on the Minigun

Can I have that kind of system in PR? :D

(J/K... Hardcoded? :D )
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Tef
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Post by Tef »

Ok so maybe spin up time won't be that long, but you still have it.
Deadmonkiefart
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Post by Deadmonkiefart »

Yes, we all agree that miniguns need to be stronger!
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zangoo
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Post by zangoo »

if you want them to be as strong as they should, give them a batch size of 2 and done, it would give it a rof of 3600.
BloodBane611
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Post by BloodBane611 »

They should probably have a ROF of 600 RPM, with a batch size of 6, to equal their real ROF of 3000. Increasing this by 20% would be a bit much for an already bloody powerful weapon.
[R-CON]creepin - "because on the internet 0=1"
nedlands1
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Post by nedlands1 »

BloodBane611 wrote:They should probably have a ROF of 600 RPM, with a batch size of 6, to equal their real ROF of 3000. Increasing this by 20% would be a bit much for an already bloody powerful weapon.
Nah, we went over this before in the other thread. What you'll get is clumps of rounds instead of a nice even spread, when you strafe a target. Imagine an automatic shotgun. This is what it'd become.

EDIT: Visual representation:

Batch size "2"
.' (small space) .. (small space) : (small space) '. (small space) .' (small space) " (small space) .. (small space) .' (small space) " (small space) .. (small space) :

Batch size "6"
'::' (Large Space) :':. (Large Space) .:." (Large Space) :':'
Last edited by nedlands1 on 2008-02-15 10:14, edited 1 time in total.
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