[Map] Karbala [Released]
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Nickbond592
- Retired PR Developer
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~KILL~Pirate
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[uBp]Irish
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~KILL~Pirate
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~KILL~Pirate
- Retired PR Developer
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- Joined: 2008-01-04 18:35
Karbala is finally up and running again and is now a 2km map thanks to Dr.Rank aka The Master Mapper... Thanks Sir...
I will be outa town this weekend, so posting links becausethere are quite a few pics of the new US main and area/roads leading to main city...
















I will be outa town this weekend, so posting links becausethere are quite a few pics of the new US main and area/roads leading to main city...
















Last edited by Dr Rank on 2008-02-15 10:13, edited 1 time in total.
Reason: Changing urls to imgs
Reason: Changing urls to imgs
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jayceon515
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Nickbond592
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jayceon515 wrote: Show some respect and don't use the same sky texture that is in Fallujah![]()
because they aren't both in the same country sharing the same climate now are they? how do you know it isn't a stand in sky texture?
criticism is best when its constructive, as in suggesting a sky texture that could better suit the map instead of accusing someone of being disrespectful.
And pirate this map is going to be epic

Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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Dr Rank
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I set up the skyjayceon515 wrote:Show some respect and don't use the same sky texture that is in Fallujah![]()
You're right there Bondy, the map is gonna be amazing!
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jayceon515
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Basrah and 7 gates are very different maps. Basrah is middle eastern map whereas 7 gates is a grassy one representing totally different part of the world + Mashtuur city is not even in PR anymore. I'm sure if I used Mashtuur city sky in a middle eastern map people would ***** about it being too similar to Basrah. I have a very deep respect for the upcoming Fallujah map.
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Dr Rank
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My point is that it really doesn't matter what sky texture you use, but whether or not it suits the map i.e. looks good and is realistic. As a budding mapper yourself you should also have respect for all maps that might make it into pr, including this one. Accusing this map of being disrespectful for using the same sky texture as another (unreleased) map is ludicrous. I also know Duckhunt, who is working on the Fallujah map, would agree with me. Like I said, its the same sky texture, but everything else is different, including the cloud layers and every single lighting option on the list. This map is also going to be very different to Fallujah. I know because I've taken a good look around a recent build of Fallujah and had a mess around on it with Duckhunt over hamatchi. You're making an issue out of nothing.
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BabaGurGur
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No disrespect, but I majorly lol'D when I saw the white lines on the streets.. take them off for the sake of realism
cplgangster
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
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Dr Rank
- PR:BF2 Developer
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BabaGurGur wrote:No disrespect, but I majorly lol'D when I saw the white lines on the streets.. take them off for the sake of realism
Already noted, see previous page. He just needs to reduce their size down.[R-DEV]Dr Rank wrote:Looking awesome matey!Remember to reduce the width of some of those dashed lines in the same way you showed me how to change a road width
They look a bit too chunky atm.
Keep it up!![]()




