Insurgents=Over powered
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
close this thread
close this thread now, people can not discuss the game without getting all personal. I am now getting personal myself.
stop this before i say anything stupid.
stop this before i say anything stupid.
Last edited by HughJass on 2008-02-17 10:04, edited 1 time in total.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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PRC_Heavy_Z
- Retired PR Developer
- Posts: 1088
- Joined: 2007-02-25 22:56
The "Hajjis" "towlheads" "insert dehumanizing term here if you're childish and think it's cool" are too overpowered eh?
So you suggest the Ambusher, quite arguably the fist of the insurgents should be tied back and the already weak RPG be crippled even more?
One could only reply with a "Ha!" of amazement followed by another "Ha!" of commiseration
Ha-Ha
So you suggest the Ambusher, quite arguably the fist of the insurgents should be tied back and the already weak RPG be crippled even more?
One could only reply with a "Ha!" of amazement followed by another "Ha!" of commiseration
Ha-Ha
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
are you kidding me? jihad cars destroy, rpgs, whatever destroy the armour in a matter of seconds when the round starts. it is really hard to work with pubbers to get anywhere. AK-47 in this game is basically the tommy gun of ww2, accurate and not so much recoil. Im serious guys it is fun and all for the insurgent side but the brits are just too hard to play with when you got insrugents running all over the city and mowing down every brit squad out there. this has been proven over and over since .5, .5 usmc almost never got past facility, even with every a 10 up in the air.
Last edited by HughJass on 2008-02-15 08:41, edited 1 time in total.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
RPG's are not weak AT ALL! 2 hits to an apc will blow it up, and reload is very quick. caches are found in many places and teamwork squads on the insurgent side (wich are frequent mainly because all the good players dont have fun on the brit side) have ammo dudes with them.PRC_Heavy_Z wrote:The "Hajjis" "towlheads" "insert dehumanizing term here if you're childish and think it's cool" are too overpowered eh?
So you suggest the Ambusher, quite arguably the fist of the insurgents should be tied back and the already weak RPG be crippled even more?
One could only reply with a "Ha!" of amazement followed by another "Ha!" of commiseration
Ha-Ha
don't laugh at this, seriously take this in mind. insurgents are supposed to be crappy and disorganized, but they seem to be the best faction in the game. it is awsome to be insurgent and militia and all, and everyone wants to be them, but to even that factor out there should be some drastic changes (at least to the insurgents)
in my eyes insurgents should be a real challange to play with.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
uh...what? if your talking about hajjis thing, ill edit that out. but for your information hajjis are reffered to as the taliban, the current least favorite people in the world. i, if you haven't noticed, hate them. if you think these people are good, then go ahead report me for hating evil in the world of today....fludblud wrote:wow, someones getting schooled and not liking it. reported.
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
HughJass wrote: caches are found in many places and teamwork squads on the insurgent side (wich are frequent mainly because all the good players dont have fun on the brit side) have ammo dudes with them.
Well there in lies your problem. If the brit side get their act together than the insurgents dont stand a chance. Besides I am more than certain that you are using the Battle arena server as reference to what a normal Basrah round is like. Oh the lulz
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
maybe, good points. it cleared up a lot to me to be honest. But anyway i still think there should be a bigger type of deviaton should be added to the insugents.Razick wrote:Well there in lies your problem. If the brit side get their act together than the insurgents dont stand a chance. Besides I am more than certain that you are using the Battle arena server as reference to what a normal Basrah round is like. Oh the lulz. Armor and infantry properly supporting each other is almost an invincible force but nobody playing BattleArena is smart enough to use the combination.
Besides, why are you guys laughing at me? i dont get to play al basrah on a TG type of server ever. I dont think i ever saw it on a rotation even once. is this some type of secret ?! (joke)
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Ragni<RangersPL>
- Posts: 1319
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Jantje|NL^
- Posts: 313
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gazzthompson
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Hugh, I've found the problem lies in the players. On a typical pub match, a goodly number of players I can easily ID as "Good Veterans" tend to go to Insurgent (I am exclusively insurgent, and by extension, so is the guys I play with in my clan as we try to get on the same team). The remaining players, convinced that tank = win, are on UK.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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S.P.C-[Reality]-
- Posts: 475
- Joined: 2007-06-24 15:56
insurgents + Ak47s= getting owned over and over and ...(in PR)
how can they be overpowered?! the car bombs are really weak and get owned all the time, also if the brits blow the bridges, all the vehicles at the insurgent main would be useless. imo the rpg and ieds are the only things that give the insurgents a chance of winning the map.
how can they be overpowered?! the car bombs are really weak and get owned all the time, also if the brits blow the bridges, all the vehicles at the insurgent main would be useless. imo the rpg and ieds are the only things that give the insurgents a chance of winning the map.
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Yeti Pilot
- Posts: 116
- Joined: 2008-01-23 20:28



RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 


