Insurgents=Over powered

General discussion of the Project Reality: BF2 modification.
baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Post by baptist_christian »

SuperTimo wrote:i agree that the insurgents are overpowered but only slightly.

A good brit team however will always show them off.

Hughjass i suggest you go on the new thor's Brigade Basrah server.
its a millon times better then Battle Arena.

I cant belive how single minded some people can be on these forums.
Thors brigade? c'mon. do you live in America or Europe?
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

crAck_sh0t wrote:i don't care about balance in gameplay because war isn't balanced so for realism the british need to have a clear advantage


:shock:

Brits already have advantage over insurgents so where's your problem? The main goal for the Brits in insurgency game mode is to destroy most of the caches (9 out of 10, AFAIK). Killing the insurgents is not a the main goal.
crAck_sh0t wrote:its up to the skill of the insurgent teams marksmanship to win against the brits.
This principle also applies to the British team as well.

BTW. You should try to play as an insurgent on Al Bashra more frequently.
Last edited by Ragni<RangersPL> on 2008-02-15 22:17, edited 1 time in total.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
joselucca
Posts: 125
Joined: 2007-12-06 13:00

Post by joselucca »

HughJass wrote:thats your choice man, you can do that no one is standing in your way.

the point is on servers like battlearena, brits just get ownd so bad it isn't even funny. once again, i have not played on the all golden server that plays basrah.
I play on battlearena all the time and as disorganized and crappy as battlearena (as those who play there often can attest) can be, the Brits dont always get owned. Sounds to me as if the folks you are playing with lack the skills to use the British kits effectively.

2 cents baby!
horror
Posts: 49
Joined: 2007-12-29 14:03

Post by horror »

just like they spoke of charlie in Vietnam
the origin of this name is just simple.
the short term for vietcong was VC wich means VICTOR CHARLIE.
so the soldiers was referring to vietcong as charlie and not as vc or victor charlie or vietcong.
it wasnt meaned as a bad name for them, i think they called them gooks as a bad name.

back to topic:
i think an attack heli would be a good idea for brits in basrah.
it could clear the road out of the main.
irl troops gets allways supported from air in form of choppers.
what happened to the apache helis?
i didnt played 0.6 basrah so im not aware if there was a apache or not but i remember in the open beta was an apache.
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Ragni<RangersPL>
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Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

horror wrote:i didnt played 0.6 basrah so im not aware if there was a apache or not but i remember in the open beta was an apache.
AFAIK, It was removed because it was too easy for the Brits to find and destroy weapon caches from the air.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Post by fludblud »

HughJass wrote:since you guys want to make this an issue, ill explain my thinking. I have a big polish family that is very militeristic. I am in polish army myself but i live in USA. anyway, a lot of my family died due to you know what. you can call me stupid, sterotyping, but you have not lived trough what i lived trough.
using a family member's death as an excuse to spread hate to a faith is hardly justified no matter what youve been through. all it does is bring you down to their level.
coolhand
Posts: 387
Joined: 2006-05-23 18:50

Post by coolhand »

You probably feel that way because you've been stuck with a lousy team or squad each time you play Basray. The US has lots of of resources, the ability to set up firebases, helicopter transport, and requestable kits.
The problem is, the assault on Basrah is not easy because the US is at a geographical and tactical disadvantage. To have a good game in Basrah where the US wins, the US team needs lots of teamwork. It helps a lot to have a well-communicating armor squad, as well has a proficient air trans pilot that can sneak squads all over the area.
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The only time you have too much fuel is when you're on fire.
HughJass
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Joined: 2007-10-14 03:55

Post by HughJass »

fludblud wrote:using a family member's death as an excuse to spread hate to a faith is hardly justified no matter what youve been through. all it does is bring you down to their level.
you son of a *****, you really think you can act the tough guy over internet? I didnt want it to come to this. ill step down right now, just please, mods CLOSE THIS THREAD. these ******** are heartless.
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

OK, guys. Just stop "IT" and get back on topic.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Post by Epim3theus »

What i find when playing Basrah is that the Brits will spend tons of time fighting insurgents they see, instead of going for caches. They stay still shooting them taking them out, but insurgents have 9999 tickets and short spawn time, so that's obviously not the way to play it.
The objectiv is to take out the caches not a high K/D ratio.
If you can read this the ***** fell off.
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

99% of people playing as insurgents don't play it right. Insurgency should be about urban guerilla warfare which means hiding inside the city or buildings and waiting for your opportunity to strike when the enemy is not expecting it. All you can see now is spawn, rush, shoot, miss, die and repeat. Imagine about 20% of people playing it as it is supposed to then the invading them wouldn't stand a chance.
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

I do actully agree with the thread maker...

* Insurgents have short spawn time and spawn points all over the map, which opens up for careless tactics.
* RPG's are common and easy to use, and usually takes out Warriors and Scitimars with only two rounds = Warriors/Scitimars has to spend more time running away from these rather than taking them out.
* Moltov cocktails are for some reason the best AT- weapon in the game and can take out any armoured vehicle faster than you blink your eyes. Totally unrealistic since modern armoured vehicles are NBC protected.

The insurgents may not be overpowered when it comes to weapons (except that their AT weapons are to effective). But low spawn time, tons of spawn points, no real need for balanced squads, etc makes the faction perfect for smacktards with a unserious attitude and careless tactics. The insurgents may be weak, but they should still have to think before acting!
Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

^^Hm.. Last time i tried, the molotov didnt damage APC's/jeeps
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

Post by baptist_christian »

this is why I think the al basra map should have 2 apaches and 2 attack jets.
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

I've seen countless times molotovs destroy full-health APCs in a single hit. This has happened both when i was the one using the molotov and when I was in an APC. I agree that molotovs should not do too much damage but they should be able to disable jeeps and give APCs a headache.

However I don't agree with the OP. I think insurgents are quite well balanced (besides the molotov situation). The problem is that the British require atleast two or three good squads who actually go after objectives, as most often most of the Brit team is too busy trying to "sweep" the city in a conventional manner, and do stupid things like run AFVs right up into the city where they'd easily destroyed.

There are a couple of issues however that could help things, both balance-wise and realism-wise. First, insurgents in cars are far too invulnerable. I once sat in the .50 cal of a LR and blasted away at an approaching bomb car (re: car, not truck). Now I don't know if any of you have seen relevent videos on Youtube and the like, but a .50 cal should absolutely ruin a car and I would expect with the amount of bullets I unleashed on the thing, the car should have been little more than a disintigrated pile of junk. However, all the bullets managed not to hit the driver and the car itself managed to survive long enough to wade through my .50 cal stream and kill me.

This of course happens with all other vehicles (a problem made worse by the slow ROF of the Warrior/Scimitar). Insurgents mounting the heavy machinegun on the technicals also seem strangely empowered against physical harm as I've seen instances of a technical rolling up into the middle of an entire squad of British soldiers and shooting them all dead while surviving an amazing amount of fire.

Another problem is the relative uselessness of the LR -- it can only hold three people who are afforded very little protection, meaning that besides the Warrior (which is very prone to molotov and RPG attack) the Brits need to rely on slow moving defenseless trucks to move entire squads around.

Just my two cents. Otherwise, I feel the balancing is fine, though its a little skewed against the Brits; as I said before, a Brit victory requires very good teamwork and co-ordination while the Insurgents can basically run around with no semblence of order and can pull off a very effective defense.
HughJass
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Post by HughJass »

Waaah_Wah wrote:^^Hm.. Last time i tried, the molotov didnt damage APC's/jeeps
you are dead wrong, one under any apc and sometimes if you get it right under a tank means kaboom
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

^^Hm.. Ill try it on a local server :P
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Post by fludblud »

HughJass wrote:you son of a *****, you really think you can act the tough guy over internet? I didnt want it to come to this. ill step down right now, just please, mods CLOSE THIS THREAD. these ******** are heartless.
i was neither being heartless or acting tough, i was just pointing out that you are using a family tragedy to spread even more hate that caused the tragedy in the first place. if thats the case then what makes you different from them in the first place?

i know people who have lost family members in this war but they aernt screaming goat fucker or sand nigger at every point and turn, neither should you.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Locked. Surprised I missed this thread since its conception.

Hmm.. wouldn't have minded discussing it.. :'( What do I do now?
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Copy the messages on both sides causing offence so we've got a record, delete the offending posts and then re-open the thread? Suggestion only, compadré :)

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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