Runways and Supply Trucks
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
Runways and Supply Trucks
Probably suggested before in which case, proceed to castrate me.
Basic Transportation:
Whenever you look at videos or pictures of Iraq, you always see Marines or Grunts with hummvees. Atleast from watching those videos, you barely see the commander trucks that are prevalent everywhere in PR.
My question is why was it that these 5ton trucks were chosen as the main means of transportation and not their lighter, more versatile, squad-friendly brethren?
It just seems that a Humvee/Landrover/Vodnik etc.. would be the means of transport instead of un-armed 5ton transport trucks.
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Runways -
So, i tried landing today. Had to do about 2 or 3 passes before i got the hang of it, but i still found runways seem kinda... small? even in takeoff, you are just at the end of close before the end of the runway when you reach the speed needed to lift off. Any thought of making the runway a little longer? Or is there a special "e-break" feature on planes that i havent found yet? I tried pitching left and right which slowed it down some, but still, didnt seem like enough.
p.s. Officer/Spec Ops Lasing Targets + Frogfoot/A-10 AGM = A great thrill.
Basic Transportation:
Whenever you look at videos or pictures of Iraq, you always see Marines or Grunts with hummvees. Atleast from watching those videos, you barely see the commander trucks that are prevalent everywhere in PR.
My question is why was it that these 5ton trucks were chosen as the main means of transportation and not their lighter, more versatile, squad-friendly brethren?
It just seems that a Humvee/Landrover/Vodnik etc.. would be the means of transport instead of un-armed 5ton transport trucks.
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Runways -
So, i tried landing today. Had to do about 2 or 3 passes before i got the hang of it, but i still found runways seem kinda... small? even in takeoff, you are just at the end of close before the end of the runway when you reach the speed needed to lift off. Any thought of making the runway a little longer? Or is there a special "e-break" feature on planes that i havent found yet? I tried pitching left and right which slowed it down some, but still, didnt seem like enough.
p.s. Officer/Spec Ops Lasing Targets + Frogfoot/A-10 AGM = A great thrill.

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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
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A-10Warthog
- Posts: 1911
- Joined: 2007-01-03 01:28
well the M35a2 in game is somewhat out dated, they are from nam. they are 2.5 ton trucks. but the newer ones have been replaced with larger 5 ton trucks . and either of these dont see front lines duty. basically anyware where there is bullets in the air, these wont be there.
but the m998 troop transport i wish we got back ingame, but to do just that, transport troops. like have it hold 7 people, 1 squad+driver
but the m998 troop transport i wish we got back ingame, but to do just that, transport troops. like have it hold 7 people, 1 squad+driver
A-10, EX PR Tester, Moderator, Public Relations.
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[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
i'll try that out hesky. i hit the runway at 650 once, and was like.... ramming my S button into the keyboard, and i couldnt slow down enough, and hit the wall at about 300 :/
back to hummers. it just seems like they would be the main combat vehicle that squads would use to get into combat. oh wait they already do!
give hummers ammo back too, i still dont get why that was taken away :/
back to hummers. it just seems like they would be the main combat vehicle that squads would use to get into combat. oh wait they already do!
give hummers ammo back too, i still dont get why that was taken away :/

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
I don't really agree that the supply trucks are seen everywhere, its just that ppl take the hummers b4 the trucks, then lose them/get blown up...result = only trucks are left behind.
I wouldn't know how widespread hummer use is IRL, but I would guess that pictures etc feature them more favourably over other vehicles because they are so well known.
Edit: agree with return of hummer ammo.
I wouldn't know how widespread hummer use is IRL, but I would guess that pictures etc feature them more favourably over other vehicles because they are so well known.
Edit: agree with return of hummer ammo.
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coolchris222
- Posts: 32
- Joined: 2008-01-07 23:30
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
first of all the main job of the commander trucks is for building assets, not transporting troops, so you obviously dont know its real purpose. it is capable of carrying a full squad, but thats more a bonus feature than its main job. besides, a hummer coudlnt carry a full squad, it can only carry a few people. the truck is meant to represent a truck full of sandbags and other supplies meant for building assets. if you are using it for just carrying troops, then you are using it for the wrong purpose.
known in-game as BOOMSNAPP
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
wait a second here if the support truck is only meant to be used for building stuff how are ppl supposed to get around the map? Also the HMMWV (High Mobility Multipurpose Wheeled Vehicle) is much larger then most other normal cars that can fit 5+ ppl.charliegrs wrote:first of all the main job of the commander trucks is for building assets, not transporting troops, so you obviously dont know its real purpose. it is capable of carrying a full squad, but thats more a bonus feature than its main job. besides, a hummer coudlnt carry a full squad, it can only carry a few people. the truck is meant to represent a truck full of sandbags and other supplies meant for building assets. if you are using it for just carrying troops, then you are using it for the wrong purpose.
We should return the HMMWVs and make them the main way of driving around the map but keep the supply truck for supplying and commander asset building

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Doedel
- Posts: 192
- Joined: 2005-08-24 02:25
I definately think that light transports (Vodnik, Humvee etc) should be a lot more prevelent ingame; ie, have a lot quicker spawntime than other vehicles because their main purpose IS transport and that is one of the things which is most lacking in most games. They are not overwhelmingly powerful and having more of them won't muck gameplay very much at all. Even if a Humvee can't transport a whole squad it should be feasible for a squad to take two humvees and hit the road.
Trucks are useless (except commander building). We need more/better APCs; Strykers, Bradleys, etc as well as much more light transports on every map.
Trucks are useless (except commander building). We need more/better APCs; Strykers, Bradleys, etc as well as much more light transports on every map.
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Atomhic Bohmb
- Posts: 10
- Joined: 2007-12-06 01:13
I have to agree with making HMMWVs/Landrovers/Vodniks more prevalent in PR. Slightly shorter spawn times and more right off the bat for full squads who wish to take 2 would be great. It would also be great if the larger ones of the bunch (probably just HMMWvs could carry 6 people.
Shorter spawn times would also alleviate some of the problems that would show up (having to run long distances everytime you die) if rally points were removed (as discussed in another thread).
Another thought: Perhaps make unarmed light transports spawn more often than their armed counter parts, that way squads won't get barraged with 5 .30 cal mounted machine guns every 5 minutes while still allowing squads to get from place to place when they're forced to respawn at main.
Shorter spawn times would also alleviate some of the problems that would show up (having to run long distances everytime you die) if rally points were removed (as discussed in another thread).
Another thought: Perhaps make unarmed light transports spawn more often than their armed counter parts, that way squads won't get barraged with 5 .30 cal mounted machine guns every 5 minutes while still allowing squads to get from place to place when they're forced to respawn at main.
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OwnRize
- Posts: 75
- Joined: 2007-11-21 20:42
I really would like to see the Vodniks/Humvees more often. Mainly because of transport but also it is a good asset. When used right in a squad it is deadly! Also it allows you for more tactical movement.
Also that new humvee in constuction in the community modding section should be definatly implemented & used in the new maps
Also that new humvee in constuction in the community modding section should be definatly implemented & used in the new maps
Jonny for [R-CON]!!!!
Dutch Armed Forces in Process!
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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
I have to disagree with the shorter spawn times and the need for more transportation.
It might be a problem for the individual squad that has been killed because they drove directly in the line of fire instead of parking the transportation 100 meters behind the objective, setting up a Rallypoint, and move in there very cautious. But if you review the maps and try to see it on a team-sized level...i`m OK with the numbers of Jeeps/Trucks/APCs on all of them.
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I agree on the point that the command truck model itself could need an update. They drive horribly and lack some sort of realism if you look on their purpose.
It might be a problem for the individual squad that has been killed because they drove directly in the line of fire instead of parking the transportation 100 meters behind the objective, setting up a Rallypoint, and move in there very cautious. But if you review the maps and try to see it on a team-sized level...i`m OK with the numbers of Jeeps/Trucks/APCs on all of them.
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I agree on the point that the command truck model itself could need an update. They drive horribly and lack some sort of realism if you look on their purpose.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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jOHNNYdOUBE
- Posts: 637
- Joined: 2007-09-13 21:28
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
On EJOD you can only move 32 players (or anything more than 16) by using the trucks, as you get only 2 APCs and 2 supply trucks. On Al Kufrah your team of 32 must use at least 1 supply truck, Assault on Mestia same ditto, Daqing ditto, Road to Kyongan'Ni ditto, Sunset City ditto.'charliegrs' wrote:first of all the main job of the commander trucks is for building assets, not transporting troops, so you obviously dont know its real purpose. it is capable of carrying a full squad, but thats more a bonus feature than its main job. besides, a hummer coudlnt carry a full squad, it can only carry a few people. the truck is meant to represent a truck full of sandbags and other supplies meant for building assets. if you are using it for just carrying troops, then you are using it for the wrong purpose.
You can see that the supply truck IS meant to transport troops in PR, regardless of its use in real life.
I too would like to see more use of heavy jeeps (humvees, nanjings, vodniks) in place of the trucks.
[R-CON]creepin - "because on the internet 0=1"
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kilroy0097
- Posts: 433
- Joined: 2008-01-02 12:57
Light Transport Vehicles should spawn initially at CPs. Put on a longer timer as long as the CP remains friendly. However once the CP is captured by the other team then their vehicles should spawn.
Also players don't seem to grasp how important Bunkers/Firebases are in the game. If they did understand then it wouldn't take a CO yelling at Squads to put shovels on commander assets. It would just be done and done often. Many a game people don't even have a commander. This is how little they care about commander assets and the role of the commander. They just don't get it. Teams that do usually win and have plenty of transport at their disposal.
Fix the players and "some" of your transport woes will go away.
Add a few spawned vehicles at CPs and all problems of transport are gone.
Oh and have squad stop leaving vehicles out in the field like a used car lot and you would also have more vehicles.
Also players don't seem to grasp how important Bunkers/Firebases are in the game. If they did understand then it wouldn't take a CO yelling at Squads to put shovels on commander assets. It would just be done and done often. Many a game people don't even have a commander. This is how little they care about commander assets and the role of the commander. They just don't get it. Teams that do usually win and have plenty of transport at their disposal.
Fix the players and "some" of your transport woes will go away.
Add a few spawned vehicles at CPs and all problems of transport are gone.
Oh and have squad stop leaving vehicles out in the field like a used car lot and you would also have more vehicles.
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Atomhic Bohmb
- Posts: 10
- Joined: 2007-12-06 01:13
'[uBp wrote:Irish;611389']i'll try that out hesky. i hit the runway at 650 once, and was like.... ramming my S button into the keyboard, and i couldnt slow down enough, and hit the wall at about 300 :/
back to hummers. it just seems like they would be the main combat vehicle that squads would use to get into combat. oh wait they already do!
give hummers ammo back too, i still dont get why that was taken away :/
Try pulling back on the stick while holding S a little bit after you land. I find it slows you down really quick, however be careful because it made me veer off the runway once :/


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Do not post stupid suggestions just because you had a bad round in PR 