I checked the Already Suggested Suggestions thread, searched, didn't find a thing, soo...
First little thing:
Why not make engineer a limited class? Having the magic wrench, C4, and an AT mine, I don't think you can have a squad full of 'em... maybe 5 per team? It would solve the Magic Bridge Repair issue (In my opinion, considering that it would take that much more effort to get a kit), and they would be appreciated that much more...
Second:
Just something to point out, but you can resupply field dressings from an ammo bag... So having an Auto-Rifleman is equivalent to having a medic, if one could say that the gun balances out for a lack of a defibrilator...
Is it hard-coded that you can resupply anything from one ammo point, and there are no classifications thereof?
If it isn't hard-coded, why not have the Medic Pack resupply bandages?
Please don't hurt me, I'm new!
Two small things
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Enderjmu
- Posts: 91
- Joined: 2008-01-17 20:31
Two small things
Last edited by Enderjmu on 2008-02-19 01:05, edited 1 time in total.
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Ayu
- Posts: 12
- Joined: 2008-01-24 13:40
Why mke Engeneer a limited class ? I see them barely running around. Its more like there are not enoughtEnderjmu wrote:I checked the Already Suggested Suggestions thread, searched, didn't find a thing, soo...
First little thing:
Why not make engineer a limited class? Having the magic wrench, C4, and an AT mine, I don't think you can have a squad full of 'em... maybe 5 per team? It would solve the Magic Bridge Repair issue (In my opinion, considering that it would take that much more effort to get a kit), and they would be appreciated that much more...
"ANYBODY KNOWS WHAT THE SHOVEL IS GOOD FOR??? "
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
The lack of frags limits that class enough for me. I prefer mobile firepower. C4 and mines are not mobile.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Enderjmu
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Atomhic Bohmb
- Posts: 10
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
There is enough engineers on the field, but I've never seen too many of them...Enderjmu wrote:Why not make engineer a limited class? Having the magic wrench, C4, and an AT mine, I don't think you can have a squad full of 'em... maybe 5 per team?
I think that natural selection theory also applies to PR.
Bridge repair itself is something to talk about.Enderjmu wrote:It would solve the Magic Bridge Repair issue (In my opinion, considering that it would take that much more effort to get a kit), and they would be appreciated that much more...
This is wrong impression. The time matters. You will be able to heal people faster with medic bag than with a field dressings.Enderjmu wrote:Just something to point out, but you can resupply field dressings from an ammo bag... So having an Auto-Rifleman is equivalent to having a medic
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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AnRK
- Posts: 2136
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Yup, spot on. Engineers (at least in this country) are part of an entirely different corps, nevermind army, brigade, company or squad. Very unlikely for them to mix with regular infantry in the way the do in game.Atomhic Bohmb wrote:Why not have a dedicated engineer squad? If anything it would be more realistic than one or two engineers in an assault squad. I'm sure it happens, but I don't think mechanics take part in bunker assaults after being air dropped 1500 meters back very often.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
you have a point in the first one, but these are really essential classes that are actually rare in PR. keep it as it isEnderjmu wrote:I checked the Already Suggested Suggestions thread, searched, didn't find a thing, soo...
First little thing:
Why not make engineer a limited class? Having the magic wrench, C4, and an AT mine, I don't think you can have a squad full of 'em... maybe 5 per team? It would solve the Magic Bridge Repair issue (In my opinion, considering that it would take that much more effort to get a kit), and they would be appreciated that much more...
Second:
Just something to point out, but you can resupply field dressings from an ammo bag... So having an Auto-Rifleman is equivalent to having a medic, if one could say that the gun balances out for a lack of a defibrilator...
Is it hard-coded that you can resupply anything from one ammo point, and there are no classifications thereof?
If it isn't hard-coded, why not have the Medic Pack resupply bandages?
Please don't hurt me, I'm new!
another good point, i belive there is some tought going in to removing/nerfing the ammo bag, but as of now it takes time to reload field dressings/ammo bags and forces the gunner to go under cover. it evens it self out.
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ConscriptVirus
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Enderjmu
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- Joined: 2008-01-17 20:31

