[Map] Karbala [Released]

Maps created by PR community members.
Locked
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

Thanks for great words guys... Been working on this map most of the day since I have a few days off. Making some great progress...
Not sure what your deal is jaceon515....
BabaGurGur wrote:No disrespect, but I majorly lol'D when I saw the white lines on the streets.. take them off for the sake of realism
FYI.. When you follow the words No Disrespect with "but" and "I majorly lol'd" guess whats coming next...the Disrespect.

I dont mind constructive critisism at all, but disrespect is simply immature and has no value at all..

ROAD JUST OUTSIDE KARBALA LEADING TO CITY...

Image

Image

Image


BY the way DR... I reduced the lines and they look much better now...thx sir Forgot to reduce them when I put them on...
Last edited by ~KILL~Pirate on 2008-02-18 20:37, edited 1 time in total.
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

The Main City of Karbala is finished except for filling in a few gaps etc.. and making the city more damaged,and war torn and adding garbage, debris...

Image

Image

Image

Image

Image

Image

Image

Image

Image

INSURGENT VEHICLES, JIHAD CARS and WEAPONS AREA..

Image

CITY INDUSTRY

Image

Image
Last edited by ~KILL~Pirate on 2008-02-19 22:51, edited 1 time in total.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

That's a sweet looking map man!

Can't wait to see it in action.
[R-CON]creepin - "because on the internet 0=1"
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

Thanks BloodBane and Johny, never thought that it took this much time an effort into making a break map and puts a new respect in my mind for all the devs and mappers....
I totally agree with you Johny about the main road through city and I am working on extending it as a major road through the dessert and into other areas of the outskirts and villages of Karbala. I will let you know Johny and BloodBane if you guys want, when I am ready to test over LAN for glitches etc.... if you guys wanna hop on and help test along with a few others, I can use all the input and help I can get...
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Post by azreal64 »

aww karbala are u serious, i was going to make a map and that was teh exact spot i chose. damn, i guess i should search more before lol. oh well, good map so far dude
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

Here are a few In Game Screenshots... Haven't Lightmapped etc... yet

Image

Image

Image

Image

Image

Image

Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

looks a lot like albasrah.
Image
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

looks good, but could look a bit tighter if you know what i mean, compared to al bashra, there is still to much empty space, look at ejod and bashra and just try to get their feeling
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

well, i kinda like the way albasrah looks, so i dont really think that's a negative. good inner-city fighting will be fun.



those big roads just scream "heavy armor".



Please. can i tanks in city now have? please?

=)
Image
BabaGurGur
Posts: 197
Joined: 2007-12-07 14:18

Post by BabaGurGur »

~KILL~....Pirate-X wrote:
FYI.. When you follow the words No Disrespect with "but" and "I majorly lol'd" guess whats coming next...the Disrespect.

I dont mind constructive critisism at all, but disrespect is simply immature and has no value at all..
FYI.. Only main roads have white stripes, I'v been to Baghdad, only the really big roads had white stripes, don't challenge experience over google because experience always wins :)

BTW, I like the map in general, has a nice feel, but don't put to many houses on fire.. I mean.. they don't catch fire by themselves, and unless the marines/insurgents are throwing molotovs everywhere theres really no need to have 2 houses on every block on fire, <-- constructive critisicm :P

P.S. Dude, I don't mean any disrespect to you (From my last post), stop being negative, im trying to give you some of my experience from Iraq to make this map better then it already is.

Ty.
cplgangster
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

'[uBp wrote:Irish;613112']well, i kinda like the way albasrah looks, so i dont really think that's a negative. good inner-city fighting will be fun.
those big roads just scream "heavy armor".

Please. can i tanks in city now have? please?

=)
That is pretty much the main reason I made the roads in this part of the city wider is so that armor (yes there will be armor) can manuever and patrol the streets while the apaches take care of the extremely closed in part of the city (the area I first bulit for map) Also the wider roads make for more dangerous crossing of streets for infantry which increases the importance of tanks. About 80% of the buildings on the wider stretch area are either enterable or rooftop capable, which I think will make for awesome street battles and make tank and Apache protection a must. US sniper placement will become very important in this part of city, so those sniper whores will finally have a reason to celebrate and not be hated anymore :D

BabaGurGur, ps... I have been to Baghdad too, although I think our visits were on two different levels :D I do agree that only main roads have stripes, and that is why only my main road through city has stripes except for two roads leading from us main and only put those there because I am thinking of it as a main roadway from city to the busy market/mosques area. I also have only four buldings on fire for the entire map, so thats pretty realistic, I am trying to simulate bombed out streets and buildings in the middle of battle, so that is the reason for buildings on fire... Thanks for input guys....
Last edited by ~KILL~Pirate on 2008-02-20 17:33, edited 1 time in total.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

oooohhhh i love you.
Image
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Man you're working fast on this one! Awesome stuff mate! Looking great! If you want to hook up on TS and get this going on hamatchi at some point I can take a look around it with you, discuss different areas, give some feedback etc. Fantastic work!
Image
Image
Image
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Overall looking good. I would try to make the edges of the city not that squarey. Put some buildings or change the terrain/vegetation so you can't see that straight line of buildings. Keep it up. :)
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

[R-DEV]Dr Rank wrote:Man you're working fast on this one! Awesome stuff mate! Looking great! If you want to hook up on TS and get this going on hamatchi at some point I can take a look around it with you, discuss different areas, give some feedback etc. Fantastic work!
Thanks Dr... Yeah, amazing how much I can get done with a couple days off after the weekend and the wifey on a girls only trip with her friends and the parents watching the kids... Just let me know when a good time is to walk around on the map and I will pack and zip what I have and send to you...
[R-DEV]dbzao wrote:Overall looking good. I would try to make the edges of the city not that squarey. Put some buildings or change the terrain/vegetation so you can't see that straight line of buildings. Keep it up. :)
I see what you mean dbzao... I will add veg around the city to break up the squareyness and maybe shift some buildings around too... Thanks man :thumbsup:
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

New Pics...

Newest part of City Im Working On...


Image

Image

Image


Urban Slums Area...


Image

Image

Image


Updated Businesss District...


Image

Image

Image

Image

Image

Image


Industrial Area and view of City atop Smoke Stack..

Image

Image
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Hurry! And destroy at least 0 of them! (second pic)

: ) Nice, looking good!
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

nice, getting better and better, this screens looks way more complete than the you postet before
Locked

Return to “Community Maps”