V22 Osprey(and question)

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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

V22 Osprey(and question)

Post by DeltaFart »

Ok, I searched this time and saw that all the V22 Osprey topics(that included V22) were closed. I jsut saw the Military Channels government sponsered TV show talking abut news from teh frontlines. Appearently the V22 and it's one squadron are performing with flying colors, so I'm wondering if this is being planned for the future.

Ehhh...One more thing, how would you put in the vertical lift off capabiility? I'm thinking of the F35 take off function, with the animation changing to the forward position when you hit the forward button. WHat you think? THat about the best way?
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

1. Suggested before.

2. Thats exactly how the the most recent test build of the V22 that I've used works (0.6 beta, though I cant imagine it changing much).

The V22 lacks any sort of real role in PR, as BF2 engine restrictions mean no more than 8 people per mesh and other than being able to transport loads of people theres not much more it could be used for in PR (engine restrictions, etc).

/thread.

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