PR_SP_07 Released

General discussion of the Project Reality: BF2 modification.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

I think that's a SP only problem because we had to clone the kits so the bots could use them properly, and now the python doesn't recognise our new officer kit as an actual officer kit.

... And after looking through the python folder just now it doesn't look like we can fix it without decompiling the pythons...
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Sweet. GJ PR_SP DEVs!
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

hm, i hope you find a way to get around this
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

Maxfragg wrote:hm, i hope you find a way to get around this
yea - but note that you can request officer kits at the main CPs :wink:
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

thats always possible, but it would be nice to spawn right in the battle and be able to place rallypoints.
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