PR made undergrowth?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

PR made undergrowth?

Post by Outlawz7 »

Since we now have PR teams optimized overgrowth (read: Fools Road trees), I was thinking if there are any plans to make optimized undergrowth (read: grass) that could render beyond 50m in-game without killing everyone's computers?
Image
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Meh, that's the Bf2 draw distance, pretty sure it can't be touched.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

no.... the BF2 undergrowth meshes are pretty good as they are...
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Then why is the grass draw distance 50m and why does it start to lag, if you put it over that?
Is it possible to make it render further by reducing density etc.?
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

cos thats the way undergrowth works... really we couldnt make more optimized meshes than what is there, the only reason to make new undergrowth is if we wanted a different looking bush or something...

you could try reducing the density and texture size may help but in the end, the undergrowth is best used ONLY as a decorative tool and not as a concealment elelment as you are never going to get it drawing upto the view distance, without lagging 80% of the players to sh*t...
Image
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

i think it would be cool if there was more overgrowth bushes that snipers could hide in, or just more of them near things like trees and other spots snipers could hide.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Qinling dont have enough for you?
Image
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

it has enough i would just like to see it on more maps.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Not sure if it is possible....but....

Back in the day I used to play BlackHawk Down which was part of the Delta Force series by Novalogic.

The game had a map editor on the disk that was very user friendly.
One thing that was possible in that editor was to take various trees and place them on the map at a lower elevation than the map's ground level.
This allowed for more dense ground foliage to be represented as in a heavily wooded area or a jungle look. What you were actually seeing was the tops of the trees, but placed at the ground level with their trunks etc below the ground. And it looked good too.
The trees were drawn at distance so they did provide better concealment.
Last edited by RCMoonPie on 2008-02-23 15:09, edited 1 time in total.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Post Reply

Return to “PR:BF2 Suggestions”