Repair pad commander asset

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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npsxbox
Posts: 178
Joined: 2006-02-06 23:50

Repair pad commander asset

Post by npsxbox »

Hello guys

Might I suggest that just like bunkers and firebases can be built in capped territory, could you guys allow for the building of repair pads for vehicles, a la BF 1942, especially since repair trucks seem to be MIA? They look like this

http://intel.planetbattlefield.gamespy. ... nk_001.jpg

There's a destroyed tank on top of it, but it would have been getting repairs. Very similar to how airplanes can rearm and get repairs when they land. thoughts?
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Hmm... Did you never heard about engineers and teamwork? :D

(j/k)
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

-I'd also suggest you make it so that the Engineer can't repair units fully with his wrench if this is possible(Capping it to 70% max or something).
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Jonny wrote:Why are you using an [R-CON] tag in-game?

+ resuggestion.
This.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yup, suggested alot of times. Would be nice to have some sort of forward repairs m'jigger though.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Yea, sadist cain put a very detailed thread up about this
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