British army suggestions!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
V4.SKUNK
Posts: 98
Joined: 2008-02-04 10:45

British army suggestions!

Post by V4.SKUNK »

I few suggestions.

1*
Change the accents!!!
The accents at the moment are stupid, hardly any one talks like a "toff"!!! We need accents like Yorkshire,Cockney,Scouse,Geordie,Scottish,Welsh,Irish etc...

2*
Remove Iron sight infantry!!!
Every one gets issued a scope(SUSAT) in the British army.

3*
Change the automatic rifleman weapon to the minimi, also give it a scope.
Infact replace the iron sight kit with this^^^!!!

4*
New Automatic rifleman kit!!!
With a "Gimpy" (general purpose machine gun,GPMG). Make so you have to lay down to fire, if this can't be done make it accurate only while prone. Scopes can be fitted to this weapon, but it is rare.

5*
Body armour!!!
On the desert maps every one seems to be wearing armour(Osprey)http://www.sas.asportal.cz/images/Stand ... sprey2.jpg, while on woodland maps no one has armour!!! The kits with armour are using a kevlar jacket....The old armour
Body Armour, DPM Body Armour, Combat Body Armour, Lightweight Body Armour
Bassicly change the woodland armour to the no-armour kit and use Osprey as the armoured one....(I hope thats easy to understand lol)

6*
Scimitar light tank!!!
In reality they are junk, they have much less armour than a Warrior IFV.Bar armour should be used on all models as in real life it is a necessity.

7*
Warrior IFV!!!
It needs more bloody armour, in reality RPG's have no real effect except causing minor damage to the hull or destroying the running gear. The new armoured version should also be able to take ieds/mines. I say if it hits one of these make it so it can't move!!! Makes engineer support essential.

8*
Thats it LOL..........For now :twisted: .
I'd also like to thank the devs for making such an amazingly good game!!! Can you make BF3 plz :mrgreen:
Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

1) Most are from Bf2:SF SAS faction.

2) If only...

3)Search!

4)Why?

5) Whether or not it looks like it, everyone has armour.

6) No comment, except to say aren't the bar things on the side supposed to do something?

7) Kinda agree, there was a thread sort've about this before.
snotmaster0
Posts: 241
Joined: 2007-12-25 02:15

Post by snotmaster0 »

Seems like all your suggestions (barring accent and body armor suggestions) would unbalance game play. Maybe if when hit by an rpg, IED, etc it would immediately go to burning state and turret stops working (giving crew chance to escape), and giving everyone scopes THE CARNAGE!!! Al Basra would become unplayable (unless suitable upgrades to insurgents, which wouldn't be that bad anyway)
Rudd
Retired PR Developer
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Post by Rudd »

Brummy accent FTW!!!!!!!!!!!!!!!!!!!!!
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Prydain
Posts: 325
Joined: 2007-08-26 21:34

Post by Prydain »

V4.SKUNK wrote:I few suggestions.
English is not your first language I take it.
1*
Change the accents!!!
The accents at the moment are stupid, hardly any one talks like a "toff"!!! We need accents like Yorkshire,Cockney,Scouse,Geordie,Scottish,Welsh,Irish etc...
The accents in the game are not British, they are from some fictional world or are so stupidly un-British that racists made the voiceovers.
2*
Remove Iron sight infantry!!!
Every one gets issued a scope(SUSAT) in the British army.
Aye, Even recruits get a flipping SUSAT, ironsigts can be found with boarding troops and spacks who think the SUSAT cannot stand condensation.
3*
Change the automatic rifleman weapon to the minimi, also give it a scope.
Infact replace the iron sight kit with this^^^!!!
Yes, the SUSAT should be on the Minimi, it would upset those who have not traditionaly used scopes on assault rifles and as such have not advanced to using them on their section support weapons, ie. The US and the Chinese. And the states that apparently make up the MEC... just about every enemy then... Too unbalanced for Project Reality.
4*
New Automatic rifleman kit!!!
With a "Gimpy" (general purpose machine gun,GPMG). Make so you have to lay down to fire, if this can't be done make it accurate only while prone. Scopes can be fitted to this weapon, but it is rare.
The GPMG is not issued at section level (If I can remember), however squaddies do grab as many as they think they need.
5*
Body armour!!!
On the desert maps every one seems to be wearing armour(Osprey)http://www.sas.asportal.cz/images/Stand ... sprey2.jpg, while on woodland maps no one has armour!!! The kits with armour are using a kevlar jacket....The old armour
Body Armour, DPM Body Armour, Combat Body Armour, Lightweight Body Armour
Bassicly change the woodland armour to the no-armour kit and use Osprey as the armoured one....(I hope thats easy to understand lol)
The old Squaddie models cannot be tarted any more than it has suffered, Its too crude to detail what armour the virtual shithead is waring.
6*
Scimitar light tank!!!
In reality they are junk, they have much less armour than a Warrior IFV.Bar armour should be used on all models as in real life it is a necessity.
You do realise the Scimitar is actually not a tank? It is not supposed to be used as an offensive vehicle.
7*
Warrior IFV!!!
It needs more bloody armour, in reality RPG's have no real effect except causing minor damage to the hull or destroying the running gear. The new armoured version should also be able to take ieds/mines. I say if it hits one of these make it so it can't move!!! Makes engineer support essential.
This is a game, played by media-tells-me-so kids, the RPG does have anti-armour projectiles but yes, most of the time you will see Bulldogs, Warriors and even the fragile Scimmitar take a hit and come out unscathed. RPGs of any kind will not do anything to modern tanks (Challenger 2, Leopard 2, ect).
Eddie Baker
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Post by Eddie Baker »

Prydain wrote: Yes, the SUSAT should be on the Minimi, it would upset those who have not traditionaly used scopes on assault rifles and as such have not advanced to using them on their section support weapons, ie. The US and the Chinese.
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Prydain
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Post by Prydain »

I was talking in general, fruit.

I do know that scopes are used in other militarys.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

Prydain wrote:I was talking in general, fruit.
That was a bad choice of words - in any case, good luck getting rid of those warning points, my friend.

Moving along, this is a very poor example of how to write a suggestion thread, but I do agree that we should see both the GPMG (a limited 'heavy MG' kit, perhaps) and scoped support weapons sometime in the future. It would be a nice departure from what we've seen so far, even if it might be a bit overpowered.
BloodBane611
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Post by BloodBane611 »

I can't be bothered to find the thread, but I was berated by some of the US infantrymen around here for saying the US isn't deploying SAWs with optics. Apparently almost all frontline forces have optics on their SAWs. Don't know about the chinese, but that certainly speaks for the US.

I think adding optics to all the AR class weapons would be a good idea, but I don't think that the DEVs are authorized to change the EA models in such a way, and I believe all the AR class weapons are EA made.

Personally, as far as the warrior goes, I think it should be given more armor and have its cannon made realistic. Seems the DEVs are very resistant to this though.

As for the cage scimitar, it isn't ingame much because it's apparently somewhat buggy. There isn't a caged Warrior model, but I agree there should be.

As for the more prevalent ARs, including the GPMG, it would seriously mess balance up to give one squad so much firepower.
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nedlands1
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Post by nedlands1 »

Scopes for everybody!

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azn_chopsticks_boi
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Post by azn_chopsticks_boi »

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:D
Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

Prydain wrote:I was talking in general, fruit.

I do know that scopes are used in other militarys.
*ahem*

Eddie has provided photographic evidence that these scopes are used in both the Chinese and US militaries on SAWs. Now you have stated that these are not general issue, and yet have provided no evidence.

Please, get a source before you make such outlandish claims.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Expendable Grunt
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Post by Expendable Grunt »

When you say the GPMG is not issued at the section level, when is it issued, and who gets it?
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Deadmonkiefart
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Post by Deadmonkiefart »

If all British infantry really are issued scopes, then why the hell haven't they been implemented yet? Don't say that it would unbalance gameplay! I'm tired of armies being mirror images of each other! It's about time different armies had different strengths and weaknesses! REALISM IS SUPPOSED TO COME 1st!

-Sorry for the rant :-o
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Brummy
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Post by Brummy »

Dr2B Rudd wrote:Brummy accent FTW!!!!!!!!!!!!!!!!!!!!!
+1
Gaz
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Post by Gaz »

Prydain, I've just sent you a PM. Reply please.
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Undies
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Post by Undies »

7.62mm General Purpose Machine Gun

Thats about right, in my experience it is literally the jack of all trades now. We were issued it at section level at one time, then 2 x LSW then Gulf War prompted re-issue of GPMG to supplement LSW. Most armouries have loads of GPMG's in them and most of the time they are taken along when you want a bit of sustained fire or 5.56mm don't cut it.
Almost every sub-unit of every teeth arm has GPMG in armouries which can be used when needed. The sights on top , again, in my experience is pretty mush unit and theatre dependant. If a unit puts in a requirement and they are available, theyll be issued them its as simple as that.
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V4.SKUNK
Posts: 98
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Post by V4.SKUNK »

Prydain wrote:English is not your first language I take it.

WoW i made a spelling mistake, big deal

The accents in the game are not British, they are from some fictional world or are so stupidly un-British that racists made the voiceovers.

I agree only prince charles a "toff" speaks like this.

Aye, Even recruits get a flipping SUSAT, ironsigts can be found with boarding troops and spacks who think the SUSAT cannot stand condensation.

Agreed

Yes, the SUSAT should be on the Minimi, it would upset those who have not traditionaly used scopes on assault rifles and as such have not advanced to using them on their section support weapons, ie. The US and the Chinese. And the states that apparently make up the MEC... just about every enemy then... Too unbalanced for Project Reality.

Sounds pathetic really, if i wanted "balance" i'd play f**king BF2, where a T72 is a match for Abrams :roll: .

The GPMG is not issued at section level (If I can remember), however squaddies do grab as many as they think they need.

True they are not issued at section level, i feel they should be in PR still though, GPMG is an important weapon for us Brits

The old Squaddie models cannot be tarted any more than it has suffered, Its too crude to detail what armour the virtual shithead is waring.

You missed my point!!! And don't understand, i'm not explaining again

You do realise the Scimitar is actually not a tank? It is not supposed to be used as an offensive vehicle.

Yes i do know this, why the hell do you think i mentioned it, like i said in reality they are junk, it's a shame in PR they are better than Warrior

This is a game, played by media-tells-me-so kids, the RPG does have anti-armour projectiles but yes, most of the time you will see Bulldogs, Warriors and even the fragile Scimmitar take a hit and come out unscathed. RPGs of any kind will not do anything to modern tanks (Challenger 2, Leopard 2, ect).

Indeed, like i said RPG's bounce off British armour, i have to disagree about Scimitar taking a hit. In Afghanistan a few people have been killed in them from RPG strikes, although the bar armour will stop a RPG. I also agree with modern tanks being immune to RPG's hell even some of the anti-tank missiles. It's ridicuous on Basrah map getting killed by an IED/RPG in a C2, to my knowledge only 1 C2 has ever been destroyed, by friendly fire from another C2, and 2 damaged, 1 from a 500kg ied, and another when a RPG-29 bounced of the floor and hit the belly.
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LtSoucy
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Post by LtSoucy »

1:Its alot of work to change sounds. And I don't thinks on the top of devs to do list.
2:balance issues. then it has to be Scopes for everyone.
3:The SAW is a placeholder for the minimi.(Other words, minimi will be coming to a PC near you.)
4:No need for 2 surpport kits
5:They still have. Just its not seen.
6:hence why it takes 1 RPG to kill it and 2 for the warrior.
7:The warrior model was made before the BF2 release. It will mostly stay the same for balance issues.


(just my thoughts Devs may be different.)
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jerkzilla
Posts: 1615
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Post by jerkzilla »

Deadmonkiefart wrote: If all British infantry really are issued scopes, then why the hell haven't they been implemented yet? Don't say that it would unbalance gameplay! I'm tired of armies being mirror images of each other! It's about time different armies had different strengths and weaknesses! REALISM IS SUPPOSED TO COME 1st!

-Sorry for the rant
To my knowledge, the last DEV response to such statements was that they were trying to achieve a balance between gameplay and realism. Asymmetrical balance is pretty hard to do you know. I for one wouldn't go around demanding it with that tone and without any ideas regarding it.
Anyway, this really is a poorly composed suggestions list. At least most of the stuff in the OP are known and some require quite a lot of work to do besides the fact that they're pretty trivial.
That being said, in my opinion this is just another "We kick the shit out of everything in real life so it should be like it here!!!" thread. Dammit, have you people not heard of modesty?
Another important note would be that the DEVs have a few military advisers, some of which are part of the British armed forces. Thus, in my opinion, suggestions threads attempting to "enlighten" the DEVs of would you would call unrealistic aspects (SUSAT for everyone for example) are completely useless.
That and use search.
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