British army suggestions!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Yo every1, lets calm ourselves a little and behave rationally.

Regarding scimitar, I'm sure the devs said they are gonna rebalance the armour and give the scimitar a increased top speed.

I've almost finished reading 'barefoot soldier' by Johnson Beharry, has very detailed descriptions of warriors having contacts with rpgs.

In fact Beharry's own warrior was hit by 4 rpgs, the warrior power pack eventually gave out and they had to abandon her and it was written off after the battle. I think the contact was on the 1st of may 05.

I don't understand your arguement regarding balance, an unbalanced round is great if ur on the side with all the toys, but if ur on the receiving end you are basically there to die for the enjoyment of the other team.

Sadist Cain proposed a better system of vehicle damage where vehicles get disabled but can be recovered far more than current systems allow.
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V4.SKUNK
Posts: 98
Joined: 2008-02-04 10:45

Post by V4.SKUNK »

Challenger2 now needs a remote controlled mounted machine gun...

http://img401.imageshack.us/img401/2638 ... c20iw3.jpg

Note is has new armour on the front, and a new NV sight for the driver, probably a camera.
Also note fittings on side of turret to add more armour, which i have shown in the Challenger2 Uber tank thread.
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Post by UK_Force »

Yes some of them are correct, and I aint gonna even start to answer them all

Scimitar, is not junk - look at its current status in Afgahnistan, its held in very high regard ?



Yes everyone has susat, but you have to think of gameplay, and find a balance ?


Good to see comments posted though, but please remember


"Gameplay"


"Balance"




Cheers

UKF


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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

I'd very much like to see the SUSAT and scopes on all weapons in the modern armies in PR and for gameplay reasons
- longer distance engagements being more common than the less satisfactory CQB in PR
- making up for the limits of a computer screen's resolution compared to the abilities mk.1 eyeball
- less spray and pray, more carefully judged single shots with the emphasis on marksmanship as opposed to closing the distance as quickly as possible to 15m
- the balanced assymetry of the short range, hard hitting, full auto firing Insurgents vs the professional, longer range, deliberate fire Western armies.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I cant argue over accents or tank armor...

But...
I do agree in regard to the scoped weapons....but it would turn some maps into a snipe fest. Al Basrah would be dominated by this.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Expendable Grunt wrote:When you say the GPMG is not issued at the section level, when is it issued, and who gets it?
Well, since noone has fielded the question, I guess I will.

It is fielded in the "light role" (bipod) at the platoon level in what is called a "maneuver support section," which also included at one time the 51mm light mortar. In the "sustained fire" role (tripod) it is issued at the battalion level in a machine-gun platoon, which I believe also includes the .50s and eventually 40mm AGLs (HK GMG).

Fun fact: the machine-gun platoon is also used as the battalion pipes and drums platoon. If the bullets don't get you, then the cat-squeezers will. :mrgreen:

@ Nedlands- what kind of optics are those? :shock:
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

To combat the scope issue on Al Basrah, there should be more Insurgent sniper kits than there are, and more pickup kits in general. A reasonable portion of Coalition casualties are inflicted by enemy (insurgent) snipers, and I believe that that number is slightly under-represented by the current amount of snipers on the map.

We don't need every single Insurgent carrying a sniper to balance the SUSAT, but a few more could help.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Challenger2 now needs a remote controlled mounted machine gun...
lets give them a nuke now that we are at it. And on the insrgents snipers, They shouldn't be able to put up a fight in the open ground and have a good firefight like a MEC and British team should. they need to make it so teh inrsgents must use insrgent tactics.
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

Dr2B Rudd wrote:Brummy accent FTW!!!!!!!!!!!!!!!!!!!!!
+2

this world needs more brummies :D
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eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

+3. I'll help.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

[R-DEV]Eddie Baker wrote:Well, since noone has fielded the question, I guess I will.

It is fielded in the "light role" (bipod) at the platoon level in what is called a "maneuver support section," which also included at one time the 51mm light mortar. In the "sustained fire" role (tripod) it is issued at the battalion level in a machine-gun platoon, which I believe also includes the .50s and eventually 40mm AGLs (HK GMG).
So every battalion has one group of X men with Y two man crews of GPMG's?

And how is it deployed? Whenever the whole battalion is on the attack?

M.
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

Are you mad? these suggestions are ridiculous, and totally destroy all the hardwork of the devs that was put in to actually get it to be "even" at this point. you want them to just do the opposite? im not sure this will work out, but seriously, think of other factions not just the british.
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V4.SKUNK
Posts: 98
Joined: 2008-02-04 10:45

Post by V4.SKUNK »

HughJass wrote:Are you mad? these suggestions are ridiculous, and totally destroy all the hardwork of the devs that was put in to actually get it to be "even" at this point. you want them to just do the opposite? im not sure this will work out, but seriously, think of other factions not just the british.

How am i mad???
I'm simply pointing out the errors, so this mod is more realistic.
Last time i checked the worlds armys/Insurgents don't try to be even, they try to get the best over each other they can. I started playing this mod because i want to cruise about in a nigh on invinsible Challenger2, i also want to be an insurgent using sneaky devilish tactics to ambush far superior forces with out-dated craptastic weapons, not some "balanced crapfest" which is BF2, where for instance a T-72 :roll: is a match for an Abrams :-? etc.
Nearly every one here doesn't even have a clue about military life let alone a warzone. My suggestions hopefully will make this mod more realistic...After all the mod isnt called Project Reality for nothing!!! Unless i have missed some thing...


Expendable Grunt:
GPMG are a support weapon used to cover attacking sections, and supress the enemy, they fire 7.62 and have a longer range than 5.56 weapons. This really needs to be in PR imo.
Last edited by V4.SKUNK on 2008-02-25 12:05, edited 1 time in total.
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Post by strima »

I personally would love to see all the Brit weapon system in game and all with SUSAT but for the sake of balance I think it's OK as it is. Ever tried to take out a Brit from 200m with an AK just for him to turn round and slot you as he has the better optics?

I would love to see the new Panther CLV take over from the crappy support truck we have but the Devs have put in a lot of hard work and IMO time needs to be spent sorting out some of the new ideas for the US etc. as a lot of time has been devoted to the Brits. Things will come along but it's someone else's turn for a change.
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Gaz
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Post by Gaz »

LR gimpies are issued in an 'as and when' basis. We tend to have the guns attached in platoon level assaults, providing the base of the suppressive fire. They can be used in a variety of positions, even as point of fire right up close to the position before the final assault goes into a position.

SF role GPMGs are, as Eddie said, part of the Fire Support Group of a Company (Coy). This FSG acts as the heavy weapons 'overwatch' and support for any op. Includes SF GPMG, 81mm Mortors, .50 Cal, Javelin AT, and at times the Auto Grenade Launcher (only in Afghan currently). The Coy FSG is made up of detachments of the Bn's various Support Platoons, specialists in their weapons systems (we get paid more too :) )

A company size formation is mostly used in assaults, as you will not be operating as a Bn level or Brigade level unless YOU are doing the assaulting (as most contacts in Afghan are roving patrols or advance to contact patrols, at Plt or Coy level). Bn and Bde level are absolute madness and take a lot of planning. At this point you are filtering in timings that include about 200 callsigns (C/S) and the fireplan lasts about 4 pages with the timings of arty, ID Fire, Heli, 0 hour etc.
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Spike
Posts: 226
Joined: 2007-07-04 22:20

Post by Spike »

[R-DEV]Eddie Baker wrote:Well, since noone has fielded the question, I guess I will.

It is fielded in the "light role" (bipod) at the platoon level in what is called a "maneuver support section," which also included at one time the 51mm light mortar. In the "sustained fire" role (tripod) it is issued at the battalion level
I think it would be really good to see the Insurgents having morters, but it would have to be a squad thing I.E. a full squad of 6 people with the squad leader placing it like a firebase with the commanders help, having at lest 3 people around it at all times so that it stays active, sounds a bit tricky and im not a Dev so i dont no if it will work, but in RL they mortered Basarh airport/palace everyday and this should help the Insurgents in game a little bit.

Your thoughts please.

P.S.

V4.Skunk you said,
"Nearly every one here doesn't even have a clue about military life let alone a warzone"

You are so wrong
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Gaz
Posts: 9032
Joined: 2004-09-23 10:19

Post by Gaz »

V4.SKUNK wrote:Nearly every one here doesn't even have a clue about military life let alone a warzone. My suggestions hopefully will make this mod more realistic...After all the mod isnt called Project Reality for nothing!!! Unless i have missed some thing...
How I chuckled. We have quite a sizable number of serving/ex-servicemen from various countries around the world in our community. We have serving members of the US and British Forces on the Dev team as the Military Advisor team. ABA clan are completely made up of serving British Forces playing PR.

PS) Here's a newsflash for you.....Project Reality gleaned it's name as PR aims to be more realistic than vBF2 while still being playable. Not an uber mil simulator.

You're a cadet, aren't you?
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"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Skunk in your first post you said that you would like 2 types of surpport kits. Why would they need 2 types?
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RoGuETrOoPeR
Posts: 50
Joined: 2007-07-29 18:50

Post by RoGuETrOoPeR »

[R-DEV]UK_Force wrote:Yes everyone has susat
Forgive me if I am wrong here Force, as I've not been in 'greens' for some 4 odd years now, but I was still under the belief that only infantry regiments were issued with susats & that corps are issued with iron sights, the latter being due to the case that they are not seen as being 'combat' units & therefore did not require optical sights as usually if they are working in a combat area they are given protection by the infantry unit they are subconded to & their arms are only needed as a 'last resort' so to speak.
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Expendable Grunt
Posts: 4730
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Post by Expendable Grunt »

[R-DEV]Gaz wrote:LR gimpies are issued in an 'as and when' basis. We tend to have the guns attached in platoon level assaults, providing the base of the suppressive fire. They can be used in a variety of positions, even as point of fire right up close to the position before the final assault goes into a position.

SF role GPMGs are, as Eddie said, part of the Fire Support Group of a Company (Coy). This FSG acts as the heavy weapons 'overwatch' and support for any op. Includes SF GPMG, 81mm Mortors, .50 Cal, Javelin AT, and at times the Auto Grenade Launcher (only in Afghan currently). The Coy FSG is made up of detachments of the Bn's various Support Platoons, specialists in their weapons systems (we get paid more too :) )

A company size formation is mostly used in assaults, as you will not be operating as a Bn level or Brigade level unless YOU are doing the assaulting (as most contacts in Afghan are roving patrols or advance to contact patrols, at Plt or Coy level). Bn and Bde level are absolute madness and take a lot of planning. At this point you are filtering in timings that include about 200 callsigns (C/S) and the fireplan lasts about 4 pages with the timings of arty, ID Fire, Heli, 0 hour etc.

Ah now I understand how that works.

Well, maybe we could include this kit. Maybe not for every army, but eventually try and have a support kit as it is now (ammo gone some day?), and a GPMG kit for increased firepower. Make it more accurate over range, require the same server size as the sniper, with:

*Knife
*Shovel
*GPMG with bipod
*Smoke
*Bandage
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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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