[Map] Karbala [Released]

Maps created by PR community members.
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Alpha(r)
Posts: 73
Joined: 2007-09-01 02:05

Post by Alpha(r) »

OMG! Awesome job! :o Keep it up!
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

Maybe make the sky con a bit more darker?
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

AWESOME streets!! I love the big intersection!
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

I think that he will release the map when it is ready to be released.
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

Keep in mind, all of you, that there is a dedicated group of PR testers along with the PR team who will be testing maps too. :)
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

And Jonny how comes that you know such things since you are not a tester nor R-CON or MOD?
Last edited by MAINERROR on 2008-02-23 13:41, edited 1 time in total.
MAINERROR
Retired PR Developer
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Post by MAINERROR »

O rly? :roll:
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

I've already agreed to take a look around it with him this weekend ;) I'm busy, but I can find time for good maps. I'll be continuing my assistance of ~KILL~....Pirate-X until the map is complete 8)
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Jonny wrote:@ DR:
would ~20 testers help this early on? especially aound the more complete areas?
Its a kind offer but tbh its not really necessary at this stage, perhaps something to consider further down the line when the layout is complete and the gameplay layer(/s) are in place. If you're keen to test and are not already part of the testing team you should definately apply when we next open tester applications up, or perhaps drop fuzzhead a quick pm and let him know you're keen :) we need dedicated people who are prepared to put in the hours to ensure all aspects of the mod are working properly 8)
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~KILL~Pirate
Retired PR Developer
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Post by ~KILL~Pirate »

I appreciate the great words fellas and also thanks alot for the offer to help johnny... Like Dr Rank said, it is deffinately not ready to test yet, no caches yet, gameplay layers not setup etc... Thanks for the offer man, much appreciated though :15_cheers

Here is a little Video of Karbala I put together, to give you a better idea of what the city looks like. Nothing special or fancy though....

Here is a direct link ...

Video of KARBALA - Photobucket - Video and Image Hosting
MAINERROR
Retired PR Developer
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Post by MAINERROR »

Very very awesome but I have one question are the reaod-markers still wip?
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

Yes, the road markers are still a wip... I have removed the white dashes leading from main us base to the main road through city after the video, They just never looked right even after changing stripe size....
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Awesome vid mate! :D Keep it up! Hopefully catch ya around for some playtesting soon, I'll be on most nights now for a bit, let me know if there's a specific date/time you want to meet :)
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~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Post by ~KILL~Pirate »

[R-DEV]Dr Rank wrote:Awesome vid mate! :D Keep it up! Hopefully catch ya around for some playtesting soon, I'll be on most nights now for a bit, let me know if there's a specific date/time you want to meet :)
Thanks mate :-) I usually get home from work around 5:30 EST (Atlanta) so, any time I'm free when ever you get time. I also PM'd you updated map packed and zipped. See ya 4 testing soon...

Added Electric Poles and Wires to City..

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Added Outskirt Oil and Village Areas

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Outskirt Village

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