Ok, let's start with a Wikipedia article. Yes, wikipedia isn't the best source, however it's still a very good one. I'm sure we can all agree with this quote from this source:
Sniper - Wikipedia, the free encyclopedia
The above is a pretty standard use for a sniper if I recall correctly. In PR it is impossible to recreate the usefulness of the sniper because:Different countries have different military doctrines regarding snipers in military units, settings, and tactics. Generally, a sniper's primary function in warfare is to provide detailed reconnaissance from a concealed position and, if necessary, to reduce the enemy's fighting ability by striking at a small number of high value targets, especially officers.
A) High valued targets such as Officers (in PR's case: Commander and SL) can simply respawn within 60 seconds. It's also the same person respawning, so he'll let everyone know that he got killed by a sniper and where it came from.
The point of a high valued target is that it is irreplaceable. A standard foot soldier is considered replaceable, there's a lot more men that can do exactly what he can. An officer with 20 years in the service and 10 years of combat experience is a huge rarity.
If he's killed, a lot of confusion ensues and all of the people under him who are used to his way of doing paperwork and planning a battle need to get used to the new commander. Then new commander needs to be flown in, get a place to sleep, get some food, meet with his subordinates and get accustomed to the situation.
At the moment when a high valued target is taken out, that same high valued (talented player = high valued as well) is out to get you 60 seconds after.
B) Reconnaissance can be done by Spec Ops. There's no reason for the sniper to do it because the in-game ghillie suit offers no concealment at a distance.
Whenever we have a sniper in the squad and a good SL will ask him to not be sniper and help us attack/defend with a capable weapon, the sniper will usually switch over.
There are times though when the sniper argues that he's being useful. Getting 3 kills in 1 hour is not useful... even getting 10 kills isn't that useful. Those soldiers will simply respawn anyway and in a consistent firefight it's far easier to get 10 kills as a scoped rifleman or even iron sighted rifleman than a sniper.
I've read instances of someone killing someone across the map. What's the big deal about this? It happens extremely rarely and the enemy will simply respawn again. The only real usefulness of the sniper in-game at the moment is getting kills and 99.9% of snipers I have seen do not end the round with 50 kills... more like 3-7 kills.
If someone is a good sniper he'll but just as good as being a rifleman because the aiming is pretty much exactly the same. Only difference is that rifleman comes with more advantages to be dynamic on the battlefield.
I know everyone loves snipers - in real life these guys are some of the most elite soldiers in the world. But is that reason enough to have them around?
Getting a few random scattered kills isn't going to win a map. It's all about force strength and people working together. I'd rather have 2 shooters in my squad covering the south entrance to a compound than a lone sniper 300 meters away trying really hard to aim right.
So, to solve the sniper problem I propose one of the following:
Solution A
Remove the sniper altogether. It doesn't add anything to the battlefield (when was the last time a sniper TRULY harassed your team? be honest). Replace it with another SpecOps kit or something else that could be very useful (a different variation of the Engineer perhaps).
Solution B
Make snipers dead-on-accurate. It should be very easy to use a sniper rifle if it stays around for future version of PR. The point is to emulate the training that a sniper receives. There shouldn't be any snipers that can't aim worth a damn -- it's a sniper.
Just like we don't portray aiming an M16 correctly (holding the rifle correctly, breathing, etc) - we shouldn't ask sniper classes to do all sorts of things they are trained to do to the point of it being natural.
Give a sniper class the advantages that it deserves so that they can harass the other team properly. I'd like nothing more than to get pinned down by a sniper and have the challenge of figuring out a way to take him out. This never happens though because snipers aren't really capable of harassing anyone (unless it's a very very very RARE circumstance).
Thoughts? Please be constructive and answer on my points. No 1 sentence responses please, I've thought about this enough to finally post it





