[R-PUB]Hfett;444566 wrote: Only conventional classes will be able to parachute (Spec Ops, Rifleman, Medic, Enginner) the rest of the team, will need to use the boats
I didn't read through the whole thread, so sorry if my question has been answered.
Since the conventional classes have been changed with .7 will officer be able to parachute or will SL have to land at the flag the request an officer kit?
[Map] Dawn [scrapped]
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Scorch
- Posts: 193
- Joined: 2007-12-11 00:18
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Jantje|NL^
- Posts: 313
- Joined: 2007-12-11 19:23
So you have to get a goodie away from the officer? (green smoke, flasbang.. whatever)[R-PUB]Hfett wrote:On paratroper maps all the conventional classes will be able to parachute, that includes the officer
There will be no flag on the land since i changed the map layout =)
Or can you have a parachute and still all 9 'goodie' slots filled?
[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
marcoelnk;
youre one a crazy detail-obsessed guy
[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
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Jagular
- Posts: 806
- Joined: 2007-09-17 20:29
could`nt help you with lighmaps but wanna test "final" version 
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
Setting up servers: game/web/mail/other win&nix/bsd
Setting up servers: game/web/mail/other win&nix/bsd
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Chanvlan
- Posts: 262
- Joined: 2008-02-02 03:36
MAATTTEEE!!!
OMG it souds good, but one thing though, maybe you should make a reinforcements map so that the Rusians only have a limited time to take it before the MEC come back and SMASH THEM, otherwise sounds great, but the Russians will need to have sniper kits, PLS they MUST have sniper kits!
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
okay, tested it and it is amazing, really good athmosphere, but a few points: at cp_fort the wooden tower looks wrong there, it should be removed. then the entrances to the bunkers in the corners of the fort should be with leaders and not this boxes and finaly, is it possible to place trees on top of the "cave mountain statics"? i think it would be helpfull to make them blend better with the envoirment.
but overall one of the best BF2 custom maps, really close up to PR's standard
but overall one of the best BF2 custom maps, really close up to PR's standard
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
I dont know if any of you have noticed but some of the rock statics are floating off the ground and you can walk or crawl under them and see out. There is 1 in A3 by the dock thingy and there is a another on at the water fall in F4.
I just love this map and hope to see it in PR soon GREAT JOB Hfett.
I just love this map and hope to see it in PR soon GREAT JOB Hfett.
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
okay, i came along with playtesting, but i have agian some points:
1. Is it just me not seeing the containership ? there is the flag and a few stairs, but no ship.
2. on the south border you easyly glinch out of the map, plz make there unclimbable montians to prevent this
3. on CP WestVillage in the bunker there are 2 containers, how should they come there ? would be better to remove them
4. Plz lower the bunker in NW of D4 a bit, so that there is no step to get inside
5. I don't know if you can change it, but in A/B3 in this little river the water flows from one side to the other and not in the direction it should. (but thsi area is especially nice, i hope you place a goody in the small cave there)
but still with all critics a cool map with very nice hidingspots
1. Is it just me not seeing the containership ? there is the flag and a few stairs, but no ship.
2. on the south border you easyly glinch out of the map, plz make there unclimbable montians to prevent this
3. on CP WestVillage in the bunker there are 2 containers, how should they come there ? would be better to remove them
4. Plz lower the bunker in NW of D4 a bit, so that there is no step to get inside
5. I don't know if you can change it, but in A/B3 in this little river the water flows from one side to the other and not in the direction it should. (but thsi area is especially nice, i hope you place a goody in the small cave there)
but still with all critics a cool map with very nice hidingspots
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The_Blitzcraig
- Posts: 86
- Joined: 2007-03-17 23:41
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
river5.zip - FileFront.comblack-wolf wrote:Can I help test this map?
He uploaded it for everyone to try. Personally, I love it


