Down with scopes.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
CyC_AnD
Posts: 59
Joined: 2006-11-12 11:47

Post by CyC_AnD »

charliegrs wrote:why do certain kits have iron sights? well i think it has something to do with the kits that are assigned iron sights. its basically to encourgage people to do what the kit is intended for.

So why some ppl that using those kits as they should be used, must to be in disadvantage on battlefield opposite other grunts with scopes? I love to play engie or medic but to be honest it is most frustrating thing in the world. Becouse in most situations I can't shoot back (barerly seeing an enemy) and don't tell me that my squad should defend me... usually enemy from hole my squad picks always me as most dangerous target :P
Damn even when I play as rifleman I dont run and gun everything...
So right know if you want to make teamwork squad, with engie, medic, ammo guy, you already have 3 ppl without scopes, it leaves you 3 men to defend other 3 in fights over those 100m.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

charliegrs wrote:Image
identify one soldier in this pic that doesnt have a scope.

Image

the point is, theres not ENOUGH optics in PR. these days, armies like the USMC, US army, and british army and others equip nearly all soldiers with optics.

down with optics means down with realism.
Those aren't soldiers, those are MARINES.

Post Warned. -GrayeKnight
Last edited by 00SoldierofFortune00 on 2008-02-27 05:23, edited 3 times in total.
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

You are right... MARINES, is the sound that you hear when a bullet hits a pile of shit! Kinda like a ricochet.

Sounds like this, Maaarrriiiinnneeesssssss........

R



Post Warned. -GrayeKnight
Last edited by GrayeKnight on 2008-02-27 04:53, edited 2 times in total.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

'Dictionary.com' wrote:Soldier:
1.a person who serves in an army; a person engaged in military service.
Your criticism is, while not factually incorrect, pointless and off topic. And a misinterpretation of his use of the word soldier.

As has been sound countless times before this, optics are actually underrepresented in PR. Personally, I think too much **** has been made unrealistic for the sake of gameplay already, so removing/reducing optics seems like a terrible idea.
[R-CON]creepin - "because on the internet 0=1"
carld2002
Posts: 105
Joined: 2007-05-06 02:56

Post by carld2002 »

KP wrote:So why aren't all these sniper targets?
Snipers are useful, if used correctly. As an example, me and another guy formed a sniper/spotter squad on Kufrah and we went out into the desert and spotted out targets for the commander, who then relayed the info back to the other squads. "Enemy anti-air on the rooftop in the middle of so-and-so, the building with the pipes. Surrounded by a full enemy squad, and possibly their commander. Suggest you get a tank to blow it to hell." Upon which it was blown to hell by a tank.
And in what way have they ruined realism? They are actually used in war, you know, and have proved themselves worthy of the praise they get.

They ruin realism because PR doesn't work realistically with snipers fro reasons allready stated.

The only true sniper target would be the commander but he will be back in a minute anyways and the enemy team won't really suffer too much.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Rico11b wrote:You are right... MARINES, is the sound that you hear when a bullet hits a pile of shit! Kinda like a ricochet.

Sounds like this, Maaarrriiiinnneeesssssss........

R



Post Warned. -GrayeKnight
LMAO Rico... you do know what ARMY stands for right? ;)

Aint Really Marines Yet... :lol:

(no offense intended, just playing; bear in mind I respect everyone in every branch of the armed forces.)

Oh, in reply to the topic, I'm fine with the amount of scopes and the asymetric balance with Insurgents/Milita
Last edited by ReaperMAC on 2008-02-27 05:06, edited 1 time in total.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Undies
Retired PR Developer
Posts: 1112
Joined: 2006-12-01 15:20

Post by Undies »

I dont quite get why people wanna get rid of sights and scopes, i think they are one of PR's simplest yet strongest assets. Everyone uses them these days.
Image
Image
"The cavalry bring a bit of panache and flair to an otherwise dull affair"
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

ReaperMAC wrote:LMAO Rico... you do know what ARMY stands for right? ;)

Aint Really Marines Yet... :lol:

(no offense intended, just playing; bear in mind I respect everyone in every branch of the armed forces.)

Oh, in reply to the topic, I'm fine with the amount of scopes and the asymetric balance with Insurgents/Milita
Lol, good one. That one is as old as the hills.

How about, America's Retarded Misguided Youth.

I meant no disrespect either. Anyone that thinks otherwise is a dickhead. I came in this world with a warning, I guess I'll leave with one as well :)

R
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

carld2002 wrote:They ruin realism because PR doesn't work realistically with snipers fro reasons allready stated.

The only true sniper target would be the commander but he will be back in a minute anyways and the enemy team won't really suffer too much.
They will, however, suffer if you stop people from building firebases and so on. So I'd say builders are valid targets, along with everyone else, if not necessarily a priority target.

Snipers are also very effective at taking out those RPG gunners in Basrah, by the way. More so than riflemen and DM.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
carld2002
Posts: 105
Joined: 2007-05-06 02:56

Post by carld2002 »

KP wrote:They will, however, suffer if you stop people from building firebases and so on. So I'd say builders are valid targets, along with everyone else, if not necessarily a priority target.

Snipers are also very effective at taking out those RPG gunners in Basrah, by the way. More so than riflemen and DM.
But we are talking realism not usefullness.

A sniper wouldn't be tasked to take out workers or people with rpg's in real life.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

carld2002 wrote:But we are talking realism not usefullness.

A sniper wouldn't be tasked to take out workers or people with rpg's in real life.
I'm pretty sure that it's up to the sniper IRL to pick out his targets, when it comes down to it.
Image
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

The Sniper kit is just too incidental to be useful in most situations. When the time actually is right to bring a sniper into play, most people who try (probably including me) simply don't know how, and have limited opportunities to learn.

The Marksman kit, on the other hand, is always useful in a cohesive squad, though he is largely overshadowed by the scoped rifleman, as has been said earlier in the post. So, logically, we need to boost the Marksman kit and increase its availability, so that every squad that's worth existing will head out with a Marksman, like most real squads might. The problem, therefore, is making sure that some random noob doesn't try to grab a Marksman kit and lone-wolf.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

carld2002 wrote:But we are talking realism not usefullness.

A sniper wouldn't be tasked to take out workers or people with rpg's in real life.
No, of course not. Rather have your forces shot by RPGs than letting a sniper shoot the guy. I'm sorry for my ignorance.

Anyway, if there is a reason for their existence, and I think there is, they should be kept. No matter if shooting people building stuff (which I'd consider a priority target for anyone, as it really annoys and hinders the enemy team) is teh unrealistix.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
carld2002
Posts: 105
Joined: 2007-05-06 02:56

Post by carld2002 »

KP wrote:No, of course not. Rather have your forces shot by RPGs than letting a sniper shoot the guy. I'm sorry for my ignorance.

Anyway, if there is a reason for their existence, and I think there is, they should be kept. No matter if shooting people building stuff (which I'd consider a priority target for anyone, as it really annoys and hinders the enemy team) is teh unrealistix.

Well, you are being ignorant by not listening to me. The job of the sniper in real life is not to shoot guys with rpg's. This is a reality mod and something realistic that can be implemented (taken out in this case), should be.

There is a reason for their existance, I never said there wasen't. This a reality mod, things with reasons for their existance are removed anyways (a recent example, the minimap) and this is required to continue to make PR as realistic as possible.
[R-CON]nedlands1 wrote:I'm pretty sure that it's up to the sniper IRL to pick out his targets, when it comes down to it.
To an extent. Sure, the shot could be taken by the sniper against anyone (though it wouldn't be) But the deployment area of the sniper is not up to the sniper, neither are the objectives of the mission. Killing a few guys with rpg's or glorified construction workers is not a mission of a sniper in real life and shouldn't be in pr.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

No, but reconnaisance and intelligence gathering are a role and function that can be tasked to RL snipers.

The sniper kit, if used correctly in PR can be used very effectively to report enemy movements. You have powerful optics and the ability to spot targets for other players as a squad member; the sniper doesn't have to be immediately on the front line to provide assistance to the team, nor does he have to be killing people.

Sitting back and reporting troop movements - and especially armour movements - can be just as important as popping the commander. More so, in fact.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
carld2002
Posts: 105
Joined: 2007-05-06 02:56

Post by carld2002 »

'[R-MOD wrote:Masaq;618765']No, but reconnaisance and intelligence gathering are a role and function that can be tasked to RL snipers.

The sniper kit, if used correctly in PR can be used very effectively to report enemy movements. You have powerful optics and the ability to spot targets for other players as a squad member; the sniper doesn't have to be immediately on the front line to provide assistance to the team, nor does he have to be killing people.

Sitting back and reporting troop movements - and especially armour movements - can be just as important as popping the commander. More so, in fact.
Already noted and mentioned:

"Though recon is possible and can be quite effective in PR, the camoflague system of bf2 is terrible especially if played on low graphics settings. This makes it extremely easy to be spotted."
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

True enough. Horrible fact of the BF2 engine :(

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Take a heli trip round the map and remember which objects scale at distance and which just disappear
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

carld2002 wrote:Well, you are being ignorant by not listening to me. The job of the sniper in real life is not to shoot guys with rpg's.
The job of the sniper is to take out high value targets (at command or at opportunity), which includes not just enemy chain of command, but the operators of crew-served weapons; machine-gunners, ATGM gunners and rocket/recoilless launcher gunners, just to name a few.
carld2002
Posts: 105
Joined: 2007-05-06 02:56

Post by carld2002 »

[R-DEV]Eddie Baker wrote:The job of the sniper is to take out high value targets (at command or at opportunity), which includes not just enemy chain of command, but the operators of crew-served weapons; machine-gunners, ATGM gunners and rocket/recoilless launcher gunners, just to name a few.

By your definition of high value targets or can you back it up?

If snipers were deployed to take out every guy with rocket launchers, there would be more US snipers in iraq than citizens.

There are not jobs a sniper would be deployed for, you guys keep going around in circles.
Post Reply

Return to “PR:BF2 Suggestions”