[Map] Karbala [Released]

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Rhino
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Post by Rhino »

http://i267.photobucket.com/albums/ii28 ... -19-35.jpg

you really need to use a better detail texture for your tarmac, dont really look anything like normal road tarmac and if you compare it to the colour of your road far away (out of the detail textures range) you will notice a huge colour diffrence, which is cos the detail texture is adding colour which will look really odd when moving around.
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~KILL~Pirate
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Post by ~KILL~Pirate »

I noticed that as well when I started testing last week and is deffinately gonna be re-textured to look more like a road as soon as I get together with Dr.Rank and he can show me exactly how to darken and texture the concrete.
~KILL~Pirate
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Post by ~KILL~Pirate »

I have updated the streets for a more realistic feel... Hope this is better sensei Rhino :-D


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MAINERROR
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Post by MAINERROR »

Now it looks very good! I can't wait to fight for the city :mrgreen:
Rhino
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Post by Rhino »

thats looking much better but I would say that your colour texture (not detail this time like last) is a little too blue, needs to be more grayish :)

It may be in fact your terrain sun/sky colour (probaly more likly sky), just compare the road colour to the static pavement colour, have a play with thous settings I bet your sky is really blue, make it a little whiter :)
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IronTaxi
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Post by IronTaxi »

looks nice..i agree with rhino on the over blueness...but dont lose any sleep over it..
~KILL~Pirate
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Post by ~KILL~Pirate »

You guys were right, the sky terrain setting was on almost total blue. I tweaked that setting and re-colored teh road with a lighter shade and this is about as close as I came to getting the road to look realistic comparing it pics of the roads in Karbala. Let me know what you think of these settings and what needs to be tweaked... Thanks Rhino and IronTaxi and thanks as well MAINERROR and Fearosius for great comments...

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Rhino
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Post by Rhino »

yep alot better, thou do recon its still a little too blue.
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~KILL~Pirate
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Post by ~KILL~Pirate »

What would still be causing it to look blue as far as settings etc... What setting do I need to focus on to get rid of the bluish color?
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Rhino
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Post by Rhino »

could be your terrain sun colour thou most likly still your terrain sky colour being still too blue, make it a very, very light blue, as in move its little gradient bar more towards the white.
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~KILL~Pirate
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Post by ~KILL~Pirate »

Here is both terrain sky and terrain sun on neutral...

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Last edited by ~KILL~Pirate on 2008-02-29 04:48, edited 1 time in total.
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Rhino
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Post by Rhino »

yep thats looking fine there, probaly a good idea to make your sun colour maybe a little more yellow, also when you get your lgithmaps down it will all look alot diffrent and more natural :)
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~KILL~Pirate
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Post by ~KILL~Pirate »

Re-Worked the slums area of city with sidewalks, wider roads etc... to match rest of layout of city...

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=Romagnolo=
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Post by =Romagnolo= »

It is like the STREET MAP, but expanded, congrats !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
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(yes, it was about me)
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Corporal Cody
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Joined: 2008-01-23 12:28

Post by Corporal Cody »

This is.... just wow.
Incredibly amazing map, mate. Looks like a professionally-made on.
Hers a question though.... any talk about this map possibly being included into a future patches? It has the quality to be.
bosco_
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Post by bosco_ »

The road is too 'grey', if you know what I mean.
Apart from that, good job!
Maxfragg
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Post by Maxfragg »

agree, the containers do not make any sence there
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