.. Weapons in BF2 are never shot from the hip as far as I know, always shouldered.Pluizert wrote:Shooting from the hip both weapons should have the same recoil.
But if you are looking through the scope you should of course get more recoil, cause you are zoomed in... duh!
Recoil: Scopes vs. Iron sights #2
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Brummy
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Brummy
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Hardtman
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Well, as far as I know, soldiers do keep their weapons shouldered in a combat situation. After all, it takes less than a second to raise your ironsights/optics when the shoulder stock of the weapon is already at your shoulder, whereas you'd need a good deal longer if you need to heave up the weapon from you hip.Pluizert wrote:So every soldier is running with their gun into their shoulder?
That would be comfortable!![]()
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Masaq
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Hence the re-done poll options 
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Pariel
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Kashan is probably the worst example you could use though--open fields of fire, mainly vehicle covered, and the only real place infantry combat takes place is in the bunker complex. Even there, medics can be very useful.00SoldierofFortune00 wrote:That maybe true on some maps, but on maps like Kashan where optics are necessary to survive, you have to rely on your teammates a little too much.
And all the medic really has is the shock paddles and extra bandages which the SL even has, so the medic kit is becoming less and less enticing.
On most maps, medics can make or break both ticket loss and squad effectiveness--OGT, Qwai River, and Al Basrah come to mind. I would say I play more than half my time as a class without an optic rifle, whether it be HAT, engi, medic, or grenadier, and I find that as long as I use the weapons intelligently (ie: not like a rifle with optics), I'm just as useful.
I think most of the people who do any sort of non-pub play would agree with me, but, hey, I could be wrong.
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BloodBane611
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Expendable Grunt
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CAS_117
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Basically people have managed to say the exact same thing 70 different ways. The point is, the force acting on the gun should be the same for every weapon.hoak wrote:The technically correct answer, if you want realism is that optics should appear to recoil more because of magnification (all other things being equal) -- actual weapon accuracy should not be effected...





