give sniper soflam?
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
give sniper soflam?
theres been alot of talk lately about snipers being "useless" i personally fall into the camp that says if it used CORRECTLY then its a sniper is a very valuable asset. ive seen it myself many times. however i think we could up the usefulness level of the kit by adding a soflam to the snipers loadout. i think it would encourage more of the sniper behavior we like to see in pr, the sort of "im going lonewolf, however im watching over my squad and communicating enemy movements etc" behavior. now obviously the sniper can use his rifle to see far out for the squad, but when an enemy tank rolls in the sniper can do no more than relay that info, well what if he could lase the tank for a friendly chopper/jet? the special forces kit gets a soflam, and i think the sniper is sort a special forces as well. so anyway, please discuss
known in-game as BOOMSNAPP
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
you could do the same thing if you made a 1 man locked squad and chose the officer kit. noobs will be noobs.Tef wrote:Yeah that sounds like a good idea the only problem would be random noobs would just join a squad get the sniper kit then leave since they are essentially their own spotter.
and as far as the the sniper being too 1337 with a soflam, i thought about that too but then i realized with the amount of corrdination that takes as well as having other cooperative players {who are in short supply anyway} to direct airstrikes with the soflam, i dont think it would really be too often a sniper could effectively use it anyway.
known in-game as BOOMSNAPP
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Pariel
- Posts: 1584
- Joined: 2008-01-29 23:41
Because this doesn't already happen? Normally two people steal the sniper kits, and one of them actually uses it somewhat effectively, and sometimes, neither do. Wouldn't change anything for the worse.Tef wrote:Yeah that sounds like a good idea the only problem would be random noobs would just join a squad get the sniper kit then leave since they are essentially their own spotter.
I don't get your first point--you need 3 people in a squad to get the officer kit, and I have never discovered someone who wants to lone wolf the officer kit.charliegrs wrote:you could do the same thing if you made a 1 man locked squad and chose the officer kit. noobs will be noobs.
and as far as the the sniper being too 1337 with a soflam, i thought about that too but then i realized with the amount of corrdination that takes as well as having other cooperative players {who are in short supply anyway} to direct airstrikes with the soflam, i dont think it would really be too often a sniper could effectively use it anyway.
Totally agree on the second point though.
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
I agree, out of all the times iv been on plane, only one time have i been in a squad that aeffectively did any kind of lazing and set attack markers for me. Having a sniper do the soflam would be realistic, i think snipers do relay positions of tanks and should be able to laze em, aint like the sniper is doing the killing anyway, just reinforces the pilots job a bit, i feel preety useless just flying about with nothing to bomb.... laze em ******* for me!

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RCMoonPie
- Posts: 471
- Joined: 2007-10-02 12:52
I also agree.
If you are playing as a jet pilot....you too are "lone-wolfing to a degree.
Adding the SOFLAM to the sniper kit would not make the snipe any more "uber".
It would make the sniper more beneficial to the team as a whole in the event that they are not in a soft-target rich environment.
Add it!
If you are playing as a jet pilot....you too are "lone-wolfing to a degree.
Adding the SOFLAM to the sniper kit would not make the snipe any more "uber".
It would make the sniper more beneficial to the team as a whole in the event that they are not in a soft-target rich environment.
Add it!
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Just play the wookie mod for 15 minutes, and you know what to do. i played it today for the first time, and that is pretty close to how PR snipers SHOULD be!
The accurasy, the capes, the weapon sets, and the access to sniper rifles.
And dont misconstrude, im not advertising their mod. im just saying that its very close to how a comfortably realistic sniping setup should be.
it seems realistic, and its very fun to play with.
and i can guess that some of the DEVs have tryed it out, and they may have their own opinions of it. maybe im right, maybe im wrong. But for the record...as far as sniping goes, i liked it.
The accurasy, the capes, the weapon sets, and the access to sniper rifles.
And dont misconstrude, im not advertising their mod. im just saying that its very close to how a comfortably realistic sniping setup should be.
it seems realistic, and its very fun to play with.
and i can guess that some of the DEVs have tryed it out, and they may have their own opinions of it. maybe im right, maybe im wrong. But for the record...as far as sniping goes, i liked it.
