give sniper soflam?

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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

give sniper soflam?

Post by charliegrs »

theres been alot of talk lately about snipers being "useless" i personally fall into the camp that says if it used CORRECTLY then its a sniper is a very valuable asset. ive seen it myself many times. however i think we could up the usefulness level of the kit by adding a soflam to the snipers loadout. i think it would encourage more of the sniper behavior we like to see in pr, the sort of "im going lonewolf, however im watching over my squad and communicating enemy movements etc" behavior. now obviously the sniper can use his rifle to see far out for the squad, but when an enemy tank rolls in the sniper can do no more than relay that info, well what if he could lase the tank for a friendly chopper/jet? the special forces kit gets a soflam, and i think the sniper is sort a special forces as well. so anyway, please discuss
known in-game as BOOMSNAPP
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ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Post by ReconAus »

Since the community dont want a spotters kit this is the next best thing, so the sniper could get his range right and be a danger to hostile armor.

PLZ Devs put the SOFLAM in the sniper kit!!!!!!!!!

ReconAus
Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

Yeah that sounds like a good idea the only problem would be random noobs would just join a squad get the sniper kit then leave since they are essentially their own spotter.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

Special forces is for CQC and taking out assets, Sniper for distant recon.
If the sniper can take out troops at long range and has the power to call in air strikes, wouldn't this make him a bit uber 1337?
Probly would be more realistic though, especially when the ballistics have been sorted.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

Oops, DP. Soz.
Last edited by Smegburt_funkledink on 2008-02-29 15:41, edited 1 time in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

He'd still get screwed in short midrange and close quarters.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Post by Smegburt_funkledink »

True, true.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

At least give the sniper a range finder
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

Tef wrote:Yeah that sounds like a good idea the only problem would be random noobs would just join a squad get the sniper kit then leave since they are essentially their own spotter.
you could do the same thing if you made a 1 man locked squad and chose the officer kit. noobs will be noobs.

and as far as the the sniper being too 1337 with a soflam, i thought about that too but then i realized with the amount of corrdination that takes as well as having other cooperative players {who are in short supply anyway} to direct airstrikes with the soflam, i dont think it would really be too often a sniper could effectively use it anyway.
known in-game as BOOMSNAPP
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Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Post by Pariel »

Tef wrote:Yeah that sounds like a good idea the only problem would be random noobs would just join a squad get the sniper kit then leave since they are essentially their own spotter.
Because this doesn't already happen? Normally two people steal the sniper kits, and one of them actually uses it somewhat effectively, and sometimes, neither do. Wouldn't change anything for the worse.
charliegrs wrote:you could do the same thing if you made a 1 man locked squad and chose the officer kit. noobs will be noobs.

and as far as the the sniper being too 1337 with a soflam, i thought about that too but then i realized with the amount of corrdination that takes as well as having other cooperative players {who are in short supply anyway} to direct airstrikes with the soflam, i dont think it would really be too often a sniper could effectively use it anyway.
I don't get your first point--you need 3 people in a squad to get the officer kit, and I have never discovered someone who wants to lone wolf the officer kit.

Totally agree on the second point though.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Post by ralfidude »

I agree, out of all the times iv been on plane, only one time have i been in a squad that aeffectively did any kind of lazing and set attack markers for me. Having a sniper do the soflam would be realistic, i think snipers do relay positions of tanks and should be able to laze em, aint like the sniper is doing the killing anyway, just reinforces the pilots job a bit, i feel preety useless just flying about with nothing to bomb.... laze em ******* for me!
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I also agree.
If you are playing as a jet pilot....you too are "lone-wolfing to a degree.
Adding the SOFLAM to the sniper kit would not make the snipe any more "uber".
It would make the sniper more beneficial to the team as a whole in the event that they are not in a soft-target rich environment.

Add it!
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

Just play the wookie mod for 15 minutes, and you know what to do. i played it today for the first time, and that is pretty close to how PR snipers SHOULD be!

The accurasy, the capes, the weapon sets, and the access to sniper rifles.

And dont misconstrude, im not advertising their mod. im just saying that its very close to how a comfortably realistic sniping setup should be.

it seems realistic, and its very fun to play with.
and i can guess that some of the DEVs have tryed it out, and they may have their own opinions of it. maybe im right, maybe im wrong. But for the record...as far as sniping goes, i liked it.
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