[Map] Sangin [WIP]

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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

omfg! Looks like lag, but looks damn great! One of those maps you're able to walk around in on a LAN server for hours.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Also, where is the runway for the aircraft? :razz:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

KP wrote:Also, where is the runway for the aircraft? :razz:
at the base ranky talked about in his first post...
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Well, I was hoping for more screenies ;)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

Harrier Harrier Harrier!!!!!

(i wish there was a sneaky typhoon inserted)
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

omgomgomgomg this map looks so incredible. i just got done watching the whole ross kemp in afghanistan series and was wondering if anyone was making a map like this, and lo and behold i log into the pr website and see this. THANK YOU
known in-game as BOOMSNAPP
'
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

lol sry for the pic with the c4 in the way rank :P (i was a little tired when you asked for help last night :P )
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Post by Technoelite »

hopefully the insurgetns will have liek veitcogn styl efirign postions liek teh yod in real life (heard that from a mate who servied in afganistian) for one reason so that the air woudl then coem into play to flush them out becasue if u did that it woudl stop the Advantage of ARmour for theUK troops and make ti harder for them to ingage teh insurgents.

Great map though mate top
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Epic! :grin: :grin: :grin:
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

EPIC :D :D :D
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

So many Afghan maps are on the way... it looks like a birth of taliban faction is inevitable.

BTW. Very nice map :thumbsup:
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Please tell me, there will be no silly ammo caches, that re hidden in a shack in the middle of nowhere or in a grass field with a SVD or RPG sticking out like on Basrah.

Also was there a minimap posted anywhere?
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+SiN+headhunter
Posts: 148
Joined: 2007-12-19 09:39

Post by +SiN+headhunter »

Well done. I really like the realizom.
I cant wait to take a squad out on patrol in that map guys
GG
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Project Reality 0.856 click for downloads ^^New Australian server up^^
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Outlawz wrote:Please tell me, there will be no silly ammo caches, that re hidden in a shack in the middle of nowhere or in a grass field with a SVD or RPG sticking out like on Basrah.

Also was there a minimap posted anywhere?
The ammo caches will be located in the compounds, and will be in require ground troops to move in to destroy them (air assets will not be able to destroy them as this would make it far too easy for the British. If they are in destroyable buildings they will be in underground basements).

No minimap posted yet.

btw, for anyone who doesn't realise this is Qinling/Kashan sized, hence 4km 8)
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

You win 1000 internetz
TroyMcClure
Posts: 320
Joined: 2007-03-05 13:06

Post by TroyMcClure »

Not bad man! :grin:
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Please, have patience... i'm a friggin italian ..
Елена, Я тебя люблю.
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

Thank you so much for this map.
Just one more thing any chance we could have a British skin update just for this map, the current ones are abit clean.
Having skins with rolled up sleaves,scruffy hair dusty weapons soldiers with just T shirts on under the Osprey armour just general stuff like that 8)
Oh and the re-intro of claymores please
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

@_@


no words...


... just..


@_@ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

'[R-DEV wrote:Dr Rank;620470']The ammo caches will be located in the compounds, and will be in require ground troops to move in to destroy them (air assets will not be able to destroy them as this would make it far too easy for the British. If they are in destroyable buildings they will be in underground basements).

No minimap posted yet.

btw, for anyone who doesn't realise this is Qinling/Kashan sized, hence 4km 8)
8) 8) 8) 8) 8) 8)
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