Show your models thread...(IMAGE HEAVY)

Making or wanting help making your own asset? Check in here
Post Reply
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

An update on the AG-3F2. This is a new version, based on the PR G3 (big thanks to all the people who helped me get my hands on it! =D):

Image

Still needs work, especially on the collapsible butt and the top rail mount, neither of which are finished.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

looks great, but the next G3 variant i want to se is eigther a G3KA1 for the MEC SF or a G3SG1 for the MEC/German Marksman
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

The SG/1 is in the pipeline. And I know it will be good. ;-)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

good to know :-P
Kaijleor
Retired PR Developer
Posts: 380
Joined: 2007-07-04 10:26

Post by Kaijleor »

Something from last year...
Image
Image
Image
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

very nice, would love to see it on a russia map (maybe Stalingrad 2008?)
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Here is a little project I have been working on along with [R-DEV]IronTaxi.
Its called Offworld: Fall of Mars. Its a Battlefield 2 mod.

Here is one of the first ships that will hit the first release some time from now.
Its of the faction "Martian Marines" acting as a medium class gunship.

Here are some shots of it at different stages of its development

Image
Image
Image
This last one shows a very WIP test render of the light/scout gunship for the same faction.
Image

More info available here, posted by IronTaxi:

https://www.realitymod.com/forum/f11-of ... 2-mod.html

Drop by our forums and say hi. :)
Image
"Without geometry, life is pointless"
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

Fictive Mk14 EBR Bullpup avriant, done some time ago in C4D, just primitives, almost no polygone moddeling
Image
Image
Image
Image
(i had done some more weapons, but I've lost them unfortunatly all on a HDD crash)
callumh
Posts: 331
Joined: 2007-03-20 16:06

Post by callumh »

Image

Image

there my very first modles but ill love to learn how to modle weapons but all the vid tuts are eather half there or broken
"please dont compare the queen to the admins please" - some guy on the tg server.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Lots of cool stuff here. Are those pigs for PR? :razz:

And Z, you are officially one of the hottest modellers around now. I'll definitely play that mod.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
callumh
Posts: 331
Joined: 2007-03-20 16:06

Post by callumh »

KP wrote:Lots of cool stuff here. Are those pigs for PR? :razz:
yep its the jihad pig :lol:
and i was trying to make an apache got stuck so i played around with it and got this.

Image

Image



i have only had the program 2 days :D
"please dont compare the queen to the admins please" - some guy on the tg server.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

KP wrote:Lots of cool stuff here. Are those pigs for PR? :razz:

And Z, you are officially one of the hottest modellers around now. I'll definitely play that mod.
Thanks man, kind words comming from one thats better than me :D
If you havent seen the flight videos yet I suggest you check them out. :)

And callumh, if you only have had the program for 2 days, that is very impressive indeed. I forsee great things for you in this line of work.
Image
"Without geometry, life is pointless"
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Z-trooper wrote:Here is a little project I have been working on along with [R-DEV]IronTaxi.
Its called Offworld: Fall of Mars. Its a Battlefield 2 mod.

Here is one of the first ships that will hit the first release some time from now.
Its of the faction "Martian Marines" acting as a medium class gunship.

Here are some shots of it at different stages of its development
Those look great, however they look very "Future human" in design, to me.
The arched back, with a pair of angled retro-rockets.
Usually this design is kin to humans (eg, Red faction, 2142, Killzone etc).
Do you have any concept art of the races?

Dont get me wrong, it looks badass :)

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

[R-MOD]Mongolian_dude wrote:Those look great, however they look very "Future human" in design, to me.
The arched back, with a pair of angled retro-rockets.
Usually this design is kin to humans (eg, Red faction, 2142, Killzone etc).
Do you have any concept art of the races?

Dont get me wrong, it looks badass :)

...mongol...
Well all the teams are humans :) its not Martian Marines like its alien martians that are marines, its a martian detachment of earth marines ;)

EDIT:
thanks to you we have now renamed the faction to "Colonial marines" ;)
Last edited by Z-trooper on 2008-03-02 23:09, edited 1 time in total.
Image
"Without geometry, life is pointless"
jarleif
Retired PR Developer
Posts: 331
Joined: 2005-05-03 13:56

Post by jarleif »

I thought it was about time I showed some of my models :)

Image

Image

Image

Image

Image

Image

Image

Image
Image
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Wow, you are really good. Your high poly models are very nice.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

WOAH!! The DEVs have a carrier!! For realism purposes you should use that to replace the current ship which isnt even a carrier.

Here is a PIC of how the ship we have in game now is really used....
http://www.essex.navy.mil/Website_gfx/essex%20now.JPG

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
jarleif
Retired PR Developer
Posts: 331
Joined: 2005-05-03 13:56

Post by jarleif »

the carrier is an old model of mine that will prob never make it into the game
Image
Kaijleor
Retired PR Developer
Posts: 380
Joined: 2007-07-04 10:26

Post by Kaijleor »

This is something Ive made before I joined PRM
Image
and something Im workin on (but has been hold for the moment)
Image
Image
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

[R-DEV]jarleif wrote:the carrier is an old model of mine that will prob never make it into the game
Ok but cant you fix it up a bit and use it? I dont mean to force you or anything but its just that i remember we were talking about this in the suggestion section and the main thing that a DEV said was that it was A LOT of work to make a carrier. I remember some guy tried but idk what happened but now that you have this...1+1=2. :grin:


Still impossible??

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Post Reply

Return to “PR:BF2 Community Modding”