Dice made an Uh-Oh...
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Wolfmaster
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Wolfmaster
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Eglaerinion
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requiem
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Why?!
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As downright amusing the new missile physics (if you can call it that) are, I really am dissapointed that the missiles were not fixed in a proper manner. At the moment they simply "spaz out." When I re-worked the missiles mine looked realistic with smooth arcing trajectorys and were realistically accurate. All without any crazyness.
[Edit] I just looked over the files, and whatever they did was hard-coded. There are no outstanding changes from 1.12 to 1.2 to the missiles.
[Edit] I just looked over the files, and whatever they did was hard-coded. There are no outstanding changes from 1.12 to 1.2 to the missiles.

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Hitperson
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i believe the error is due to the new handleing of the missiles. i believe people have reported in this thread and others that the missiles can now do 90 degree turns and i belive that this is whan causes them to stay in the flame as before they used to pass through it and carry on but now they continue to track it as thier manuverability has been increased rediculouslyauseing them to spin in side the flame.
Well that is what i believe to be the explanation to the problem.
Well that is what i believe to be the explanation to the problem.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Figisaacnewton
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http://media.putfile.com/aaflaws
More insane missle mayhem. THEY DO CORKSCREWS! AROUND A HELICOPTER!!!
OMG it looks like random **** trying to fly around in Gary's Mod for HL2... these missles are officially FUBAR.
More insane missle mayhem. THEY DO CORKSCREWS! AROUND A HELICOPTER!!!
OMG it looks like random **** trying to fly around in Gary's Mod for HL2... these missles are officially FUBAR.

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Wolfmaster
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Figisaacnewton
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Gran
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Figisaacnewton
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