Look kid...
Whatever the semantics...
you could have said 18/20 or 36/40.
...it still implies 90%
Neither you or I ever said there were ten caches.00SoldierofFortune00 wrote:Yea, because there are 10 caches![]()
And I am not a kid either.
I have remained on topic defending what I feel are good solutions.Spec_Operator wrote:Please... this is about the civilians, not about math or whatever... It will get locked if we dont get back to topic, and i would really like to see a solution for the civilian-problem in PR.
Mate, I'd suggest you request a lock for this thread and start a new one with all the decent points raised from the old one. No one will really want to read a ten page argument.Spec_Operator wrote:Please... this is about the civilians, not about math or whatever... It will get locked if we dont get back to topic, and i would really like to see a solution for the civilian-problem in PR.
I am all for contributing and suggestions, but these ideas have to be practical and not further complicate the game in some grand way.RCMoonPie wrote:I have remained on topic defending what I feel are good solutions.
As for 00soldieroffortune00...please remind me again what his suggestion was....
Oh wait.....he hasn't made any....he just complains about those attempting to contribute.![]()
I have already addressed the impracticalities of them, just read the post. Most are hardcoded anyway.RCMoonPie wrote:Most are practical and wouldnt complicate anything.
Either address the impracticality or complications....or make a suggestion yourself.
Otherwise....
No, I never said those parts were hardcoded and I even believe a long respawn time for civilians who get killed wouldn't be a bad thing, but it would be very complicated to get it to work correctly. If civilians have a long respawn time, than who would play them seeing as how civilians are killed so often by enemy fire.Spec_Operator wrote:Most? Playing around with spawn time and ticket punishment wont be hard coded. I still say: Increase the civilians spawntime when getting killed - much higher than when they are arrested.
The fact is:
Civilians have no reason to let the brits arrest them
but they DO have a reason to let the brits kill them
ergo:
There should be a punishment for being killed by a brit, so the civilians stop being human shields only. Of course they still can do that, but not as much as right now.
That being done, its possible to increase the punishment for killing civilians, as this will happen less often now, because they will not be as agressive as right now.
A good punishment would be to display the name visible for everyone (possible) in a message like: "Tr1gg3rH4ppY killed a civilian!". Of course the negative score and additional spawn time, and a small ticket penalty for the british forces, at least one or two tickets. Thats not much more than a soldier suiciding. The person would be kicked for negative score before he could kill enough civilians to do really serious trouble.
What i say is simply:
Stop the civilians from getting themselfs killed all the time and make the brits at least look twice before they shoot. Of course, accidents happen, but thats the weapon of the insurgents. Confusing the brits so they do mistakes. Right now that doesnt work well, all they do is running into the line of fire. It should be less spammy and more tactical.
Its for the gameplay. If only a dev would say something or say what they are planning. This is only one solution, i could imagine a lot others. Not hardcoded.
No....its not "Nuff said".joselucca wrote:RC MOONPIE: you still didnt give a valid reason why we need civies aside from the same line of reasoning you (and others...blind leading the blind) keep rewording and goes somethign like this:
"To answer your question.....civies are necessary to the attempted realism of the game. On the insurgent maps....the Brits are moving into a foreign land that is occupied by inhabitants. They live there. Civies just dont pack up their lives and move to another city. They stay in hopes that the battle will be temporary. Also....this game mode simulates Brits moving in to look for weapons caches....and as a result fighting breaks out in defense of these caches.
The Brits arent looking for a fight necessarily....but they are prepared to do so to take out those caches."
Again, if civilians take on a militant posture then they are not civilians, they are UNARMED COMBATANTS. Your little explanation there is weak and that is because you dont address the fact that civilians are just that...CIVILIANS. they are not, I repeat, not actively assisting fighters or jumping out in front of tanks and such. If civies are to be a part of the game play then their role should be reevaluated or redefined.
'Nuff said.
Couldn't agree more.joselucca wrote:RC MOONPIE: you still didnt give a valid reason why we need civies aside from the same line of reasoning you (and others...blind leading the blind) keep rewording and goes somethign like this:
"To answer your question.....civies are necessary to the attempted realism of the game. On the insurgent maps....the Brits are moving into a foreign land that is occupied by inhabitants. They live there. Civies just dont pack up their lives and move to another city. They stay in hopes that the battle will be temporary. Also....this game mode simulates Brits moving in to look for weapons caches....and as a result fighting breaks out in defense of these caches.
The Brits arent looking for a fight necessarily....but they are prepared to do so to take out those caches."
Again, if civilians take on a militant posture then they are not civilians, they are UNARMED COMBATANTS. Your little explanation there is weak and that is because you dont address the fact that civilians are just that...CIVILIANS. they are not, I repeat, not actively assisting fighters or jumping out in front of tanks and such. If civies are to be a part of the game play then their role should be reevaluated or redefined.
'Nuff said.