I'd just like to ask the DEVS if there is any word on, If the sniper rifle scopes will be improved with regards to the distance markings being accurate.
(Not the deviation... The black lines in the scope!)

What do you mean with regards to the zoom modifier and weird 3rd person effects?Jonny wrote:=@ everyone else:
I have easy acess to two skinners now, so once I have time to figure out how the zoom modifer works I can start re-skinning the scopes.
Alternatively we can zero them right now, using zangoos method. But I have been told that it leads to wierd 3p effects.

I haven’t really followed the earlier discussion but are you planning to move the scope sights just by adjusting the textures?Jonny wrote:
@ everyone else:
I have easy acess to two skinners now, so once I have time to figure out how the zoom modifer works I can start re-skinning the scopes.
I was trying to explain with my previous post that moving those lines is almost impossible (with just photoshopping textures that is). Most of the reticules are 3d objects just like the weapons themselves.Jonny wrote:Smeg, we need to know how easy it is to edit the sniper/marksman rifles, they will be the most obvious changes so it makes sense doing them first. If you can do that quicker than a DEV can respond then I can start calculating some line positions.
I haven't seen this change of angle and I've been using 1-100x variable zoom scopes in-game. As for the 3P effects, I believe the same thing happens between the tank driver/gunner. It must be an inherent problem with relocated barrels. The thing, with these barrels you can position and orientate, is that you can accurately copy the real-life distance between scope and barrel. With the texture method you'd have fun trying and you wouldn't be able to change the angle, just the height.Jonny wrote:The zoom modifier changes the angle hown on screen, and I am not about to go guessing things after all the time spent writing spreadsheets and gathring information for zeroing.
The 3p effects are the round landing somewhere else for a different person, as said by zangoo.
