IED Deployment Method + Explosion Effect

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Cheesygoodness
Posts: 226
Joined: 2007-05-03 23:06

Post by Cheesygoodness »

The larger truck deployed IED is deployed from the truck as stated, an invisible object that acts similar to an explosive barrel (if possible remove gunfire as a way to trigger it, simply for a bit of balance not for realistic reasons. Gunfire or anything could trigger them really.) It is infact totally invisible do to being buried below the surface. The charge would be very powerful but the ambusher's charge would act as detonator. The smaller Semtex charge would have to be place with near it and then it would be triggered by his detonator (Or a hand grenade, RPG, Or other C4 like objects.) This allows more control over hiding the explosive charge while stilling leaving a visible trace of it. (AKA the planted Semtex. Some idiot puts it in the middle of the road? You know something is funny.) However it would lead to other neat tactics as well. Such as the planted Semtex in the road. An infantry group with a humvee or whatever sees it and goes down a side alley.... To the other bigger charge with the well hidden planted semtex.

My opinion anyway.
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Post by SleepyHe4d »

RCMoonPie wrote:However....this behavior is possible to do realisticly speaking.
I dont like it...and I hate how its used sometime....but it is a valid and realistic tactic.....and it is used IRL
Was that a bad joke? Please show me any proof where insurgents drive up to tanks and apcs on dirtbikes and throw super powerful explosives down and blow them up or if not that how about where they just run up and throw them down and blow them up. o.O
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

RCMoonPie wrote:I disagree to the extent that I believe the current IED and its strength and blast are adequate as in game currently.

I do disagree with the methods they are currently sometimes employed...as in what is described above.

However....this behavior is possible to do realisticly speaking.
I dont like it...and I hate how its used sometime....but it is a valid and realistic tactic.....and it is used IRL
Well the way I see it, how often do Insurgents carry handheld explosive devices that can obliterate armor? I mean I imagine such devices do exist, but how common would the regular ole Insurgent get their hands on one? I imagine such a device would be both rare and expensive. It's why a lot, if not most IEDs are made from old artillery rounds and bombs, which is pretty much the aim of my original suggestion here.

Realistically the deployment of a powerful IED is going to take some time, it isn't just a drop, forget and detonate system available in the masses. In fact, I'd apply this concept of having to deploy IEDs from a nearby vehicle to mines as well, seeing as how the deployment of those assets too are a bit more complicated than a simple toss to the ground.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I agree terranova. I think that the current IED is far too powerful for its size, but I think this proposal has a lot of promise in making up for realism on that front. A vehicle should be required to deploy a large IED, but that the large IED should still be reasonably concealable, and take 10 or 15 seconds to deploy. A wary tank driver should be able to see IEDs, but it shouldn't be a big sign in the middle of the road saying "Don't Drive This Way!".
[R-CON]creepin - "because on the internet 0=1"
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

BloodBane611 wrote:I agree terranova. I think that the current IED is far too powerful for its size, but I think this proposal has a lot of promise in making up for realism on that front. A vehicle should be required to deploy a large IED, but that the large IED should still be reasonably concealable, and take 10 or 15 seconds to deploy. A wary tank driver should be able to see IEDs, but it shouldn't be a big sign in the middle of the road saying "Don't Drive This Way!".
The current one is powerful, but once you place it, you have to wait a long time for anyone to go by it, especially on roads. Enemies may or may not ever come by it either, so you cannot just get an easy kill from the current IEDs. This isn't a bad idea, but it seems more unrealistic than the current IED if you can just set it and forget it. The current one you actually have to hide.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

SleepyHe4d wrote:Was that a bad joke? Please show me any proof where insurgents drive up to tanks and apcs on dirtbikes and throw super powerful explosives down and blow them up or if not that how about where they just run up and throw them down and blow them up. o.O
Okay....watch this video....
http://www.youtube.com/watch?v=333cImJqOfY[/youtube]
Were they not on foot?
You see the ease of deployment here....could it not be deployable from a dirtbike?

I understand that these "grenades" have been suggested and I am not re-suggesting them.
I am addressing their strength, their accessability to insurgents, their ease of deployment, and also the fact that even in real-life....it is possible to run up to a vehicle and destroy it with a high explosive...and walk away. The fact that it is possible in-game with the ambusher class is not so far-fetched as some would attempt to make you believe.

Terranova wrote:Well the way I see it, how often do Insurgents carry handheld explosive devices that can obliterate armor? I mean I imagine such devices do exist, but how common would the regular ole Insurgent get their hands on one? I imagine such a device would be both rare and expensive. It's why a lot, if not most IEDs are made from old artillery rounds and bombs, which is pretty much the aim of my original suggestion here.

Realistically the deployment of a powerful IED is going to take some time, it isn't just a drop, forget and detonate system available in the masses. In fact, I'd apply this concept of having to deploy IEDs from a nearby vehicle to mines as well, seeing as how the deployment of those assets too are a bit more complicated than a simple toss to the ground.
As the video above shows....they are "getting their hands on one" quite frequently.
They are indeed "handheld", and as you can see...they do "obliterate armor".
To quote the video..."It is almost impossible to defend against it." and also "The explosion, is huge."
Is it the typical IED....no (what is typical?).....but a high explosive none the less.

In regard to your original post....did you not read my suggestion for deployment?
Larger ones should take 15-20 seconds to deploy.
BloodBane611 wrote:I agree terranova. I think that the current IED is far too powerful for its size, but I think this proposal has a lot of promise in making up for realism on that front. A vehicle should be required to deploy a large IED, but that the large IED should still be reasonably concealable, and take 10 or 15 seconds to deploy. A wary tank driver should be able to see IEDs, but it shouldn't be a big sign in the middle of the road saying "Don't Drive This Way!".
Absolutely...but how can you make them where the "wary tank driver" wont see them every time after playing this game repeatedly?
IRL the IED placement and "camoflage" changes constantly and is random.
I think in game they should be "invisible" to simulate being buried and disguised with their surroundings.
Last edited by RCMoonPie on 2008-03-05 15:12, edited 8 times in total.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I'm all for a more powerful shaped charge grenade. One that cannot be used against infantry at all (no blast radius), but is very effective against light armored vehicles.
[R-CON]creepin - "because on the internet 0=1"
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

RCMoonPie wrote:Okay....watch this video....

Were they not on foot?
You see the ease of deployment here....could it not be deployable from a dirtbike?

I understand that these "grenades" have been suggested and I am not re-suggesting them.
I am addressing their strength, their accessability to insurgents, their ease of deployment, and also the fact that even in real-life....it is possible to run up to a vehicle and destroy it with a high explosive...and walk away. The fact that it is possible in-game with the ambusher class is not so far-fetched as some would attempt to make you believe.



As the video above shows....they are "getting their hands on one" quite frequently.
They are indeed "handheld", and as you can see...they do "obliterate armor".
To quote the video..."It is almost impossible to defend against it." and also "The explosion, is huge."
Is it the typical IED....no (what is typical?).....but a high explosive none the less.

In regard to your original post....did you not read my suggestion for deployment?
Larger ones should take 15-20 seconds to deploy.


Absolutely...but how can you make them where the "wary tank driver" wont see them every time after playing this game repeatedly?
IRL the IED placement and "camoflage" changes constantly and is random.
I think in game they should be "invisible" to simulate being buried and disguised with their surroundings.
That's a particularly special device though. The RKG-3 doesn't destroy enemy vehicles through a massive explosion (Like the IED ingame), it's a shaped explosive device that penetrates armor and releases incendiary pieces once penetrated. It's particularly effective because of where it usually strikes (From the Top) where many vehicles have very weak armor.

However, the RKG-3 grenade has nothing to do with the realistic deployment of IEDs.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Terranova wrote:That's a particularly special device though. The RKG-3 doesn't destroy enemy vehicles through a massive explosion (Like the IED ingame), it's a shaped explosive device that penetrates armor and releases incendiary pieces once penetrated. It's particularly effective because of where it usually strikes (From the Top) where many vehicles have very weak armor.

However, the RKG-3 grenade has nothing to do with the realistic deployment of IEDs.
But I commented on your post...which was.....
Terranova wrote:Well the way I see it, how often do Insurgents carry handheld explosive devices that can obliterate armor? I mean I imagine such devices do exist, but how common would the regular ole Insurgent get their hands on one? I imagine such a device would be both rare and expensive. It's why a lot, if not most IEDs are made from old artillery rounds and bombs, which is pretty much the aim of my original suggestion here.
It is a "handheld explosive device that can obliterate armor", is it not?
And "regular ole Insurgent" do have "their hands on one".
And they arent "rare and expensive".

Regardless of the "demo-pack" animated placeholder in game...it represents an IED. I know IEDs come in all shapes and sizes.
Everyone seems to except that the wrench in game is a combo wrench, torch jackstand etc. Why cant they except that the demopack represents the IED and all its various shapes?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Tyso3
Posts: 43
Joined: 2007-07-24 12:05

Post by Tyso3 »

Nailbombs would be cool
Post Reply

Return to “PR:BF2 Suggestions”