Taking a control point
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Wolfmaster
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Taking a control point
Ok, I have already read somewhere here that the spawn change indicator is going to be gone. Great! But there's more to do:
1. Taking control points in an order. So you first have to take one control point before taking the other. Like, now you have people who only go to the points on the frontline and leave the other spawns till later.
2. Instant neutralisation. When you get within the range of an enemy spawn, it's instantly neutralised and then you have to wait until it's fully capped. I always hate it when people know you're taking over and spawn there to take you out.
Anything else may be added later, but for now i'm out of idea's. *knocks on head, hears hollow sound*
1. Taking control points in an order. So you first have to take one control point before taking the other. Like, now you have people who only go to the points on the frontline and leave the other spawns till later.
2. Instant neutralisation. When you get within the range of an enemy spawn, it's instantly neutralised and then you have to wait until it's fully capped. I always hate it when people know you're taking over and spawn there to take you out.
Anything else may be added later, but for now i'm out of idea's. *knocks on head, hears hollow sound*

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requiem
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Re: Taking a control point
This is a default BF2 Mode called "Supply Line". It has already been seen in DC on the map Medina Ridge.1. Taking control points in an order. So you first have to take one control point before taking the other. Like, now you have people who only go to the points on the frontline and leave the other spawns till later.
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Wolfmaster
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Wolfmaster
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Wolfmaster
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ArchEnemy
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Wolfmaster
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BlakeJr
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I have never understood this fascination about capturing flags. It would be far more realistic to capture and secure an area.
I know that for all intents and purposes that IS what we capture flags in any BF game, still it annoys me that there is this damn flagpole to be hugged every time!
Those of you with military experience can verify that a flagpole is not the first thing on the list when setting up a basecamp or an OP or any "cappable" position.
So why not remove the flags as a capturepoint alltogether.
Keep the flags as any deco object but without a function.
Also, don't put flagpoles in every base and OP put them where they might realistically belong....
To secure a small base or OP "all" you should have to do is to kill its occupants or drive them off by use of superior firepower and tactics then the base is yours as soon as you enter inside its perimeter. No waiting for a cap timer or for John Lennon to come and sing We shall overcome. Instant capture. Sort of.
Larger bases with buildings should not be capped until you and your team has searched and cleared all buildings within the base perimeter after you've cleared the base you can gather your team around the flagpole and sing combaya if you want to...
I know that for all intents and purposes that IS what we capture flags in any BF game, still it annoys me that there is this damn flagpole to be hugged every time!
Those of you with military experience can verify that a flagpole is not the first thing on the list when setting up a basecamp or an OP or any "cappable" position.
So why not remove the flags as a capturepoint alltogether.
Keep the flags as any deco object but without a function.
Also, don't put flagpoles in every base and OP put them where they might realistically belong....
To secure a small base or OP "all" you should have to do is to kill its occupants or drive them off by use of superior firepower and tactics then the base is yours as soon as you enter inside its perimeter. No waiting for a cap timer or for John Lennon to come and sing We shall overcome. Instant capture. Sort of.
Larger bases with buildings should not be capped until you and your team has searched and cleared all buildings within the base perimeter after you've cleared the base you can gather your team around the flagpole and sing combaya if you want to...
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Wolfmaster
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Hoss
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It would make for more teamwork in the game. Send a scout in and the base can no longer be resupplied by a spawn. Now it's up to the scout, and the remaining defenders to call for support and fight for the flag/point. It would make attacking a base a bit more realistic. I've always hated coming into a base, killing it's defenders and then ketting killed by a person who just spawns in and knows your location in the base beacuse you just killed him.Making a base directly uncaptured when 2 teams are inside the baseperimeter could be interesting (no respawn)
But playing devils advocate, should a main base filled with soldiers (for an example) be considered under attack if there is just one enemy soldier in it?

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Wolfmaster
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Ugly Duck
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Rico
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