Scope Lines

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Smegburt_funkledink
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Post by Smegburt_funkledink »

OMG OMG OMG, I'm excited, what happened Mosquill???
zangoo
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Joined: 2007-09-01 03:42

Post by zangoo »

hey guys the bullet comes out of the center of your screen, so if you angle the gun up then it will not effect where the bullet goes, if you make it come out of the gun then why use the animation to zero the gun when you can change the position and angle of the barrel.
Mosquill
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Post by Mosquill »

zangoo wrote:hey guys the bullet comes out of the center of your screen, so if you angle the gun up then it will not effect where the bullet goes, if you make it come out of the gun then why use the animation to zero the gun when you can change the position and angle of the barrel.
Wrong, the bullet comes out from the center of the Camera object (afaik). I already tried rotating the camera by animation, and it does not affect bullets in any way.
zangoo
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Joined: 2007-09-01 03:42

Post by zangoo »

camera object is your screen. if it comes out of the center of the camera object and your screen is the camera object then it is the same as saying it comes out of the center of your screen.
Mosquill
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Post by Mosquill »

Ok, I had some... problems... but I've managed to zero the dragunov rifle. Jonny I've sent you a PM. Tell me that SVD is ok and give me some more guns for zeroing. It should take 5-30 minutes per gun next time.
Mosquill
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Post by Mosquill »

zangoo wrote:camera object is your screen. if it comes out of the center of the camera object and your screen is the camera object then it is the same as saying it comes out of the center of your screen.
Sry, I've explained incorrectly. FireInCameraDof doesn't take animation into account, it uses initial Camera object's position/rotation.

edit:
myself wrote:it uses initial Camera object's position/rotation.
that's just a presumption of course, I didn't test it.
Jaymz
Retired PR Developer
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Post by Jaymz »

@ Mosquil & Jonny : Some videos of your changes would go down nicely. I'd suggest making every round a tracer to show it off for testing purposes.

If this works well on a dedicated server I see no reason as to why we wouldn't incorporate it into 0.8 testing :)
Last edited by Jaymz on 2008-03-07 02:41, edited 1 time in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
zangoo
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Joined: 2007-09-01 03:42

Post by zangoo »

ok i need help understanding how you are zeroing the guns. first are you editing the .baf animation files?
Mosquill
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Post by Mosquill »

zangoo wrote:ok i need help understanding how you are zeroing the guns. first are you editing the .baf animation files?
Thats legal, right? Then the answer is YES.

edit: here, I've found a very nice animation tutorial:
Best Animation Tutorial ... - Official BF Editor Forums
It explains everything.
Last edited by Mosquill on 2008-03-07 04:13, edited 1 time in total.
zangoo
Posts: 978
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Post by zangoo »

afaik it is ok to edit those. also are you useing a 3d editing program to change the .baf files?
Mosquill
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Post by Mosquill »

Zangoo wrote:afaik it is ok to edit those. also are you useing a 3d editing program to change the .baf files?
Yes, I'm using 3ds max. Also, if you're still interested:
myself wrote:edit: here, I've found a very nice animation tutorial:
Best Animation Tutorial ... - Official BF Editor Forums
It explains everything.
Btw I've figured that raising the camera in zoomed mode (to make bullets come out under the screen) isn't such a good idea, because being few inches taller just because you're lookin through a scope isn't that realistic. Maybe someone should try moving the soldier's camera down and see if it affects the bullets?
Mosquill
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Post by Mosquill »

[R-DEV]Jaymz wrote:@ Mosquil & Jonny : Some videos of your changes would go down nicely. I'd suggest making every round a tracer to show it off for testing purposes.

If this works well on a dedicated server I see no reason as to why we wouldn't incorporate it into 0.8 testing :)
I think that the video should be in incredibly high quality in order for you to see the bullets.
Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Im gonna make love to all of you if you guys can get this to work :D :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

[R-DEV]Jaymz wrote:@ Mosquil & Jonny : Some videos of your changes would go down nicely. I'd suggest making every round a tracer to show it off for testing purposes.

If this works well on a dedicated server I see no reason as to why we wouldn't incorporate it into 0.8 testing :)
I think after all the hoopla in .7 it would sure be nice to get an easter egg like this in 7.5 patch :) . Might help bring some people back around. Marksmanship actually being a player skill will be a blast.
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
Mosquill
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Post by Mosquill »

Ok, but before I do that, we're gonna have to decide in wich way I should raise the scopes (otherwise I would have to redo it later), because beign taller in zoomed mode is kinda stupid. I could modify all the animations and make the camera taller (but that's hell of a lot of work, you know). Or, I could try lowering the Camera wich is in the soldier. In theory, that would make bullets come out from a lower point, but when I tried doing that I got some wierd results.
VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

This is money! I can't wait to see a vid, well done fellas. Lets not bust jaymz's balls, he's always been good to us forum guys since he first started helping with the sounds. Cheers guy, very impressive work!
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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