Scope Lines
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Smegburt_funkledink
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zangoo
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Mosquill
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Wrong, the bullet comes out from the center of the Camera object (afaik). I already tried rotating the camera by animation, and it does not affect bullets in any way.zangoo wrote:hey guys the bullet comes out of the center of your screen, so if you angle the gun up then it will not effect where the bullet goes, if you make it come out of the gun then why use the animation to zero the gun when you can change the position and angle of the barrel.
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Mosquill
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Sry, I've explained incorrectly. FireInCameraDof doesn't take animation into account, it uses initial Camera object's position/rotation.zangoo wrote:camera object is your screen. if it comes out of the center of the camera object and your screen is the camera object then it is the same as saying it comes out of the center of your screen.
edit:
that's just a presumption of course, I didn't test it.myself wrote:it uses initial Camera object's position/rotation.
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Jaymz
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@ Mosquil & Jonny : Some videos of your changes would go down nicely. I'd suggest making every round a tracer to show it off for testing purposes.
If this works well on a dedicated server I see no reason as to why we wouldn't incorporate it into 0.8 testing
If this works well on a dedicated server I see no reason as to why we wouldn't incorporate it into 0.8 testing
Last edited by Jaymz on 2008-03-07 02:41, edited 1 time in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Mosquill
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Thats legal, right? Then the answer is YES.zangoo wrote:ok i need help understanding how you are zeroing the guns. first are you editing the .baf animation files?
edit: here, I've found a very nice animation tutorial:
Best Animation Tutorial ... - Official BF Editor Forums
It explains everything.
Last edited by Mosquill on 2008-03-07 04:13, edited 1 time in total.
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Mosquill
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Yes, I'm using 3ds max. Also, if you're still interested:Zangoo wrote:afaik it is ok to edit those. also are you useing a 3d editing program to change the .baf files?
Btw I've figured that raising the camera in zoomed mode (to make bullets come out under the screen) isn't such a good idea, because being few inches taller just because you're lookin through a scope isn't that realistic. Maybe someone should try moving the soldier's camera down and see if it affects the bullets?myself wrote:edit: here, I've found a very nice animation tutorial:
Best Animation Tutorial ... - Official BF Editor Forums
It explains everything.
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Mosquill
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I think that the video should be in incredibly high quality in order for you to see the bullets.[R-DEV]Jaymz wrote:@ Mosquil & Jonny : Some videos of your changes would go down nicely. I'd suggest making every round a tracer to show it off for testing purposes.
If this works well on a dedicated server I see no reason as to why we wouldn't incorporate it into 0.8 testing![]()
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VipersGhost
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I think after all the hoopla in .7 it would sure be nice to get an easter egg like this in 7.5 patch[R-DEV]Jaymz wrote:@ Mosquil & Jonny : Some videos of your changes would go down nicely. I'd suggest making every round a tracer to show it off for testing purposes.
If this works well on a dedicated server I see no reason as to why we wouldn't incorporate it into 0.8 testing![]()
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
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Mosquill
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Ok, but before I do that, we're gonna have to decide in wich way I should raise the scopes (otherwise I would have to redo it later), because beign taller in zoomed mode is kinda stupid. I could modify all the animations and make the camera taller (but that's hell of a lot of work, you know). Or, I could try lowering the Camera wich is in the soldier. In theory, that would make bullets come out from a lower point, but when I tried doing that I got some wierd results.
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VipersGhost
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Jaymz