Poll: Should PR get more focused on CQB and middle range battles or long range

Suggestions from our community members for PR:BF2. Read the stickies before posting.

QCB/middle range or Longrange maps

QCB
73
14%
Longrange
54
10%
A mix of all
363
68%
Middle Range
47
9%
 
Total votes: 537

arjan
Posts: 1865
Joined: 2007-04-21 12:32

Poll: Should PR get more focused on CQB and middle range battles or long range

Post by arjan »

Should PR get more focused on QCB/Middle range combat like 0.5

Or should PR leave it this way and get more big maps for combined arms like 0.7 now

Or a mix


I choose for the focused QCB/middle range combat maps, becouse it was much more fun in 0,5 to play and big maps call for lonewolfers and are barely teamplayed
Last edited by arjan on 2008-03-07 14:46, edited 1 time in total.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Jonny wrote:all, in the same map.
Absolutely. Its a sucky map other wise. Spot and mark targets a long range, call in air support if you want, suppress at medium range and close for some serious hardcore nade spamage cos its realistic and only way to do it MATE!!! ;-)

P.s i cant spoil my vote so i just wont vote, lol
Last edited by Top_Cat_AxJnAt on 2008-03-06 22:30, edited 1 time in total.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

What about the option for keeping it the same and having PR encompass all types of fighting?
Great poll with only two options....both of which would suck alone.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Where is the third option? ;)

"all kind of ranges"
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

PR should present realistic battlefields, so if you have to get an objective using CQB that is how the cookie crumbles, if yo have to get an objective using long range engagement, same cookie different crumble.
Image
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

mix of both, keep the long range units to their own territorys, like tanks and snipers, and in urban and closed woodland environments stack some statics for cover to impliment close quarters fights.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

I'd definetly like more dense terrain maps (Urban/Jungle/Forest/etc), as I'm fed up of staring over great featureless plains.

Not that great, featureless plains are all bad, they just crop up a bit too often for my liking.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Liquid_Cow
Posts: 1241
Joined: 2007-02-02 22:01

Post by Liquid_Cow »

I'm with you Bob. The big maps are great, but by their nature it takes a long time to have a decent game on one and the focus is armor and air. My favorite maps are like OMAN WAC 16 with 64players. Pure organized chaos! The next best are the dense maps like Ghost Train where, if you're laying low, the enemy can walk right past w/o seeing you.
Golden Camel Alliance
Fear the Moo!!!
<MFF>
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

The only way I'd suggest more large maps is if the problem of having a dozen people sitting around the main base waiting for some form of transport was dealt with. While I'm all for making tanks, APCs, helicopters and the like have very long respawn times, I do not think this should be applied to utility/transport vehicles like trucks and inparticular humvees/nanjings etc. These should and WOULD be readily available to a combat unit for use in their operations.

Also, the Brits need a better light transport jeep that can transport a full squad rather than the THREE men of the Land Rover.. particularly because this only compounds the problem noted above.

Lastly I'd suggest a buildable ATGM defense, like the AA-guns, buildable at bunkers. ATGMs really ought to be far less static, and usable in actual combat rather than defense. Even if this is allowed this will increase the number of ATGMs by only four (two, really, since any placed at bunkers, which can only be built at your flags, would really be for defensive purposes). As it stands, two Eryx/Dragon launchers per team is nowhere near enough to deal with the number of tanks on maps like Kashan. And light AT is just useless with its single round. Anytime I've played on a map like Kashan and been fired at by a light AT, my first response is "oh, he's out of ammo now, let's go get him!", which is basically the opposite of the desired effect.

These are the only obstacles stopping me from suggesting more large maps. Though it'd be great to see a tank-battle map in the Alaskan tundra (Quinling is pretty damned cool, I love tanking on that map, it's so friggen strategic and tactical with the amount of rolling hills and oppurtunities for flanking attacks.. I usually kick arse on that map in a tank)
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

I hate dense jungle maps (Mestia, Ghost Train, Fool's Road) because they remind me of Counter-Strike. Really, it's just pure chaotic. My best games are usually in desert maps like Ejod, Kashan, etc where you can employ a lot of infantry tactics and the game is much more like real war.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I think more combined arms would be good, but not Kashan/Quinling clones. Those maps can be decent in moderation, but all the plane whores stand at base trying to get them, and it ends up with 2 or 3 squads out doing their own thing. You need to be able to get to the main battle in 3 minutes or less for the map to be enjoyable.

Long range combat is good, tanks and APCs are always enjoyable, but the majority of players are going to be infantry, and for that CQB/midrange combat is by far the most fun.
[R-CON]creepin - "because on the internet 0=1"
DkMick
Posts: 307
Joined: 2006-09-01 04:15

Post by DkMick »

The concept of large combined arms actions is great, but the reality is that BF2 makes this less than possible. Games with a great commander and a gang of great squad leaders are few and far between. The communications system in BF2 simply isn't set up to handle the large scale maps / combined arms tactics that these massive maps require.

More often than not, the games are drawn out, boring, and just plain no fun. I'd like to see a mix of cqb, mid range, and massive maps. While part of that may be more of a server issue and having those types of maps available to put in rotation, as is, the focus of the game is on large maps, and it's simply slow, long, and boring. Still, PR handles combat better than any game out there (imho), but damn, more action = more fun. I'd really like to take advantage of the new versions of the small arms and kits that have been put in the game.
Image[/img]
In the absence of orders, find something and kill it
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I think the survey answers all the questions here....no one wants just one or the other.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Post by (HUN)Rud3bwoy »

Null vote. Whatever realism needs.As far as i know unless its a dense urban area, firefights happen from a distance nowadays (i did not serve in army and im not a military expert). Of course there are exceptions, like in Insurgency.
So CQB maps could be fun, but i dont know if thats okay for realism. However i think ive read that that in 0.8 there will be more urban maps (e.g.: insurgency)
Chuffy
Posts: 93
Joined: 2007-03-19 16:33

Post by Chuffy »

I'd like to see mixes of long, medium and close range fights all on the same map just with more emphasis on the infantry side of things. EJOD is a brilliant map in this regard, yes it has tanks, but Infantry get an awesome game on that map with lots of different ranges and locations being fought over. But in general medium-CQB maps are my preferred style of play, doesn't mean there shouldn't be less long range maps, there should just be equal amounts of each.

A map half the size of Kashan, with plenty of jeeps, APC's, transport heli's and maybe a tank or two would be awesome. I'm tempted to try and learn BF2 mapping so I can put my idea into practice.
Image
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

I like all types of maps though one thing I would like to see would be a large map without heavy assets, ie just soft skin vehicles for transport.

I'm hoping Sangin will be like this.

Surely there are times in war when the heavy assets aren't available but there's lot's of ground to cover.
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Post by ERASERLASER »

Has any one played joint ops? they had wicked maps where theres like 5 little islands and the rebels had to defend their islands and the coalition had loads of landing crafts and massive boats to carry land vehicles to the islands, aaaah the good old days :' )
Locked

Return to “PR:BF2 Suggestions”