And that is what I don't want to happen. When you zoom-in 3p animation lowers your head, and 1p animation raises it? That's just not right.Jonny wrote:well having the camera in the players head at all
Also, if its just in zoomed mode for now, then zoomed mode wont be so bad to use when attacking somewhere, it could be like peering over a wall without being seen as easily.
Also, since I'm going to modify those zoom animations anyway, I was thinking about making visual representation of deviation (head bobbing, hands shaking), because right now, all that deviation thing is just ridiculous (realistic, I know, but looks ridiculous). But I don't if have enaugh skills to animate that.

