two speed vehicle testing

General discussion of the Project Reality: BF2 modification.
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callumh
Posts: 331
Joined: 2007-03-20 16:06

Post by callumh »

LOL flying jeep
that would be some fun
"please dont compare the queen to the admins please" - some guy on the tg server.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Sweet, uncontrollable tricks minimod.

So basically if you wanted two vehicle speeds, sprint would have to be the fastest, while normal would be the slowest.

Could the gravity changes be affecting your results?
[R-CON]creepin - "because on the internet 0=1"
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

he said he was landing hard with the g as 9.8 imagine it as 22 he would land even harder or actually he should land as hard because it takes more energy to start flying in the first place and his height with 22 m/s2 should be lower then with 9.8 but should still give an equally hard landing.

you said that the normal speed would have to be 10m/s whats the normal speed now?
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Hahaha, intense
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

hmm...could you please make a space hopper mod with these settings? mod the bikes to be round and pink and let peeps jump around the landscape shooting at each other in mid air...

...when you have the chance. thankies.
:mrgreen:
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Post by strima »

Whilst ironing out some bugs for single player I managed to get the WMIK to jump a few times. Ignore the beginning, get to around 36 seconds for Bo and luke Duke!!!!!

http://www.youtube.com/watch?v=ujp_jj9MpsE[/youtube]
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callumh
Posts: 331
Joined: 2007-03-20 16:06

Post by callumh »

lol at the end
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