RPG-7 overpowered

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Doedel
Posts: 192
Joined: 2005-08-24 02:25

RPG-7 overpowered

Post by Doedel »

I believe the RPG is far too pin-point accurate over incredibly long distances. This, coupled with its devestating power (ability to kill APCs in two hits, take out entire squads like a grenade), and its high numbers on maps like Basrah, make it a tad over-powered.

Here are the basic points of my case:

1) There are far too many RPG's on Basrah. AFAIK they make up approximately 1/3rd of Insurgent's available pickup weaponry, atleast a dozen on the map, if not more.
2) RPGers get two rockets, compared to one for the requestable Light AT kit -- why? I realize the RPG kit carries no other weapons, but this has the tendency of making Light AT kits useless, or RPG kits too useful.
3) RPGs are incredibly powerful, able to knock out an APC in two hits, or take out entire squads. This shouldn't necessarily change -- RPG's are beastly things.
4) RPG rate of fire and ability to quick-fire is stupendous. It really needs to be slowed down; I've seen too many times RPGs able to take on riflemen in firefights because almost no time is needed to prepare to fire.
5) Lastly, RPGs are way, way too accurate at long range. As I noted previously in another thread I've been able to successfully kill APCs from outside of visual range, as it was simply a matter of finding the exact trajectory and repeatedly firing. While it's easy to say "well, the APC should've moved", yeah, maybe, but come on, being able to accurately target things from outside visual range? It's an RPG, not a mortar. We're talking about being able to fire accurately to distances far surpassing TOW launchers and heavy AT kits.

Suggestions:

1) Reduce number of RPG kits on maps.
2) Reduce ammo to one rocket. Give kit a pistol?
3) Reduce long-range accuracy.
4) Reduce deviation recovery speed and rate of fire/reload time
5) Reduce damage of RPG to vehicles slightly; a direct hit on a full-health jeep should set it on fire and give the crew (any who are left alive by the impact) time to bail, full-health APCs should also take three hits to kill (after two, it can also go on fire, giving time for bailouts or withdraw and repair).
Not saying all of them should be done, but some need to be.

P.S.: I am saying this from the standpoint of someone who uses RPGs far far more often than is the victim of them. RPG is my most-used weapon of choice on Basrah (which I play daily) and I've become very adept at massacring dozens of Brits with it. Stick an RPG with a good supply of ammo on a rooftop in the inner city and he'll be able to take out any squads, jeeps, trucks and APCs that come near.
[uBp]Irish
Posts: 1794
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Post by [uBp]Irish »

high numbers on basrah? barely.

umm.... APC's arent tanks.

and last time i checked.. infantry die to RPGs all the time?



as i said in another thread. if you're in armor, you're not invincible, nor should you act like such. RPGs are very prevalent in war-time and i would actually argue that it should be made a basic kit, bu tthat would just start a wonderful flame war. they're supposed to be devestating.. that's their job.


try not rolling into the city or camping in the middle of the desert without infantry support.

Infantry is good on it's own, made exponentially better by armor support. Armor on the otherhand is good on it's own, but when in the city with infantry support is a threat to be reckoned with. and rightfully so




EDIT: just read the last part of your post. people playing the brits are retarded. the Devs should not dumb down the game by reducing the amount or quantity of RPG's on maps because people have no common sense. It's a game for a reason. you have people that own (you and i..) and people that get owned(the nublets that you're refering too). They play stupid, they deserve for you to "massacre them" as you say. I've played against brits before on basrah that knew how to play and it was devestating because if you turned the corner to try and fight them you either got killed by the apc, or the infantry supporting it. That is how it should be played.
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Expendable Grunt
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Post by Expendable Grunt »

Kit used to have a pistol. Made people solo more, I think.
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

If an RPG hit a light vehicle like the land rovers, I would imagine not much would be left. ;) I've seen some drivers evade the rockets, driving away on the horizontal path of the rocket man. Then there are some that drive straight away or towards the Insurgent, giving him an excellent shot.

RPG-men rely on ammo for their rockets, so often, they're near a spawn point or weapons cache for easy access. There's the rare case where the Insurgent kit will supply the RPG-men, making them a mobile anti-tank/anti-personnel team with unlimited ammo.

Less RPG kits, but maybe other weapons? I can hardly find the SVD. However, RPGs are the only anti-tank weapon the Insurgents have for long range engagements. I think more complaints will come from the Insurgents team if enemy armor gets less resistance.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I kinda agree with you on some of that opening post but I really don't like the idea of high deviation and reload time and lower rate of fire, isn't the whole point of the system is it does very well in these areas?

If it's as accurate as your saying it is at long range (I've never really thought it could manage it so never tried shooting at anything over 200 meters away with conventional L-AT nevermind the RPGs cos I assumed you'd never hit anything) maybe that needs taking down a peg if it's how they act normally though. At short range it should be able to shoot in a split second though from what I know.

As far as availability's concerned aren't RPGs really stupidly easy to get hold of in large numbers in most areas of the middle east? And as mentioned before the Brits should be weary when bringing their armour in, ambush situations are supposed to be what their equipment and experience is orientated toward. You wouldn't put weaponry at fault if the Insurgents got nailed in long distance fighting in the open desert areas.
Pluizert
Posts: 146
Joined: 2007-08-29 15:03

Post by Pluizert »

Then the insurgents will even be more weaker and the Brits already have got armour with 10x zoom and rifles with scopes...lets keep it a little balanced plz.
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

It would be nice if the RPG could have a realistic flight path - it's more like a bottle-rocket irl
Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

What the rpg has a good amount of drop I tried to hit a heli with one kashan and it dropped and I was on a hill. This was on the [eef] light combat server so the miniguns really suppressed us.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

i think the op should really watch some insurgent videos on a site like liveleak. in real life, a person really can just peek out from a corner and fire off an rpg then dash behind the corner reload it real quick and fire off another in the same time that you can in the game. thats why these weapons are so favored in guerrilla warfare because they are so simple to use. and in a place like iraq, very plentiful. and often times they are carrying many more than 2 rounds with them. as far as accuracy, well the rockets are fin stabilized, so i imagine they are not too bad.
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BloodBane611
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Post by BloodBane611 »

I don't think the RPG is at all an issue. British have an extreme firepower advantage in Basrah, and generally rape the entire city and village every round. Doesn't seem like a whole lot of trouble to me.
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Post by GR34 »

Well I do think basharah(Sp?) has a load of RPG's but so do the insurgents IRL so it makes sense. I just wish that The RPG Cage on Scimitar actually did something and that RPGs wouldn't do shiz to the challenger 2. I think in iraq/Afghanistan Main battle tanks have taken loads of RPG-7 hits with little to no damage done to them damage done to them
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PARTYzan_RUS
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Post by PARTYzan_RUS »

Ha-ha! Author, if only you know WHAT culmuative charge does with light-armored vehicles.....
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1st - i think its rpg-7 - in iraq its main AT weapon of incurgency i quess =)
stryker - looks like it was destroyed by culmuative rocket too - tank would ruin it compleetely, not burn
last - same as stryker
Last edited by PARTYzan_RUS on 2008-03-08 06:28, edited 1 time in total.
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Mosquill
Retired PR Developer
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Post by Mosquill »

PARTYzan_RUS wrote:Ha-ha! Author, if only you know WHAT culmuative charge does with light-armored vehicles.....


1st - i think its rpg-7 - in iraq its main AT weapon of incurgency i quess =)
stryker - looks like it was destroyed by culmuative rocket too - tank would ruin it compleetely, not burn
last - same as stryker
Finally someone said it. The entire thread is stupid (imo). Doedel, you were playing Call of Duty too much. Right now, RPG is actually underpowered. IRL RPG-7's PG-7W rocket can penetrate M1A1's side armor and disable/destroy the tank with probability of 55%.
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ImageImage<- M1A1 after being hit wis an RPG in the front fuel tank.

Imagine what will it do to an APC.
Last edited by Mosquill on 2008-03-08 07:38, edited 1 time in total.
Reason: the images were not working
Mosquill
Retired PR Developer
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Post by Mosquill »

PARTYzan_RUS wrote:Image
That was a molotov cocktail actually.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

Mosquill wrote:That was a molotov cocktail actually.
haha beat me too it, i was gonna say the same thing


also there has been a confirmed destruction of a challenger in basah but it was by an RPG-29 which is much more advanced more powerful rpg than the rpg-7. they say it was brought in from iran. i would love to see an 1 rpg-29 pickup kit in basrah that would be awesome, especially since theres one being modelled currently for the russian PR community mod
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Chuffy
Posts: 93
Joined: 2007-03-19 16:33

Post by Chuffy »

RPG's are fine as they are. If you are a good tanker/gunner/whatever you can keep a pretty good eye out for them, added to this a good Brit team that supports each other it becomes very rare for successful RPG attacks on vehicles. I played a round on Basrah yesterday, I was in a Scimitar and I stayed in that same Scimitar for a good portion of the game because I was reacting quickly to targets and getting into positions which were well covered by infantry. I must have got at least 6 confirmed RPG gunner kills and I was only hit once.

They are meant to be pretty lethal AT weapons and instil the brits with a sense of caution despite their overwhelming firepower. They do that.

My only suggestion would be to make their explosion a little smaller. They are using armour piercing rounds correct? Would they really have explosion radius's as large and as deadly as those? Not really a big problem though, squad's shouldn't huddle close together anyway.
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Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

It's all bullshit, the RPG kit is just fine as it is on basrah.

It's quit good balanced right now versus the great amount of good weapons and armor of the british.
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PARTYzan_RUS
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Post by PARTYzan_RUS »

in iraq, many m1's was destroyed by PG-7V (preety old modification) hit at sides. front armor is strong, but other is too weak.
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Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

PARTYzan_RUS wrote:in iraq, many m1's was destroyed by PG-7V (preety old modification) hit at sides. front armor is strong, but other is too weak.
Back up your statement with reputable sources immediately or retract it.

Remember guys, it is a forum rule to provide them when you make such statements now.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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