Some simple suggestions on player view

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

For the APCs taken from BF2, you're not actually in a compartment, you're just behind a viewport.

I agree that death cam should be gone, in all its variations.
[R-CON]creepin - "because on the internet 0=1"
Jonthez
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Joined: 2008-03-08 14:18

Post by Jonthez »

I think It's very important what you say in Suggestion 1.
And as Bane said, I agree that death cam should be gone, in all its variations.
Masaq
Retired PR Developer
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Post by Masaq »

The rotation can be updated for many vehicles I believe by manually tinkering with keymap settings - binding a mouse axis to rotate or roll, if I remember rightly.

The deathcam thing is something that's been suggested for quite a while. I wouldn't worry about it too much :D

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Alex123
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Joined: 2008-01-17 10:53

Post by Alex123 »

Death cam view hmmm.....

For US or british show a tunnel with white light, for insurgents display many female virgins then :)
Spec
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Post by Spec »

black screen ftw!
Ragni<RangersPL>
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Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

White screen FTW!
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

For many of the vehicles view rotation can be increased, but for the 3 APCs taken from BF2 there are some issues. Those of you who use widescreen fixer may have noticed some funny business with the WZ551, that's because there's a slight number of polys given over to making the viewport, beyond that it's invisible from the inside. So the whole room thing doesn't work.

Anyhow, the only thing I really think needs more rotation are some of the APC seats (mainly the warrior), either that or they should all face inside the vehicle.
[R-CON]creepin - "because on the internet 0=1"
Mosquill
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Post by Mosquill »

Already thought about freelook before. It's really easy to change max rotation, but some vehicle's 1p cockpits are not modeled completely, the're only modeled in front. So sometimes the camera has a restricted rotation range just in order to hide those 'defects'. But in other cases it's easily changeable.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

WRT DeathCam: Like I said, just hold on a little while...
Freelook? Make do until every vehicle has a fully rendered interior... not sure when that'll happen, if ever :p

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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