Tank/APC/50 Cal Bullet Drop

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

Jonny, you're not quite right.
Jonny wrote:A heli can kill a tank from 8km, over a hill.
8km is a bit too much. 8km is a max effective range, although it's possible, HF's are rarely used at such distance (if are at all). For exmaple, the laser probably won't even work well at such distance. It's effectiveness will suffer beam divergence and attenuation, wich isn't good you know. Attenuation may cause the missiles seaker not to detect laser's signature at all.

And I've seen lots of videos where cobra/apache engage armour at <1km. Especially Cobras, they often fly straight at target and engage at a very close distance.

And no, they can't kill a tank over a hill.

Oh, almost forgot, I completely agree with you with 2km fog that starts at 0m. Won't affect performance, looks much better, more realistic, easy to change, should be in PR.
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

No, it doesn't have to be the same laser from the heli. Like I said: it's possible.

Why using static terrain if you can use surrounding terrain?
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Because when you are outside the 4x4 map, the ground texture will be very low. The map Wake Island (PR Version) his it fixed with water because that wont change at all
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Post by Mosquill »

Mora wrote:Because when you are outside the 4x4 map, the ground texture will be very low. The map Wake Island (PR Version) his it fixed with water because that wont change at all
Surrounding terrrain can have same ground texture resolution as the main terrain. It is usually lowered for performance reasons.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

8km would be the max effective range of a hellfire (on a non manouvering target), not the chopper - the radar is good for 20 miles (when it is mounted) but most choppers rely on FLIR for target acquisition.
So when a chopper is flying low, hugging terrain to avoid AAA and AAM, it is limited by the visual angle it has - so if an Apache is 50m off the ground, engaging a target 8km away is probably fantasy, when it has only FLIR to IFF a target and get a good firing solution (radar at that height would more than likely return more garbage than good info). So that effectively brings the helicopter right into the tanks range - and the rarity of an attack helicopter is far more easy to confirm as foe than a tank at 4km and far more vulnerable.
The problem is in PR and incidentally in real war as well, is that rather than use the attack helicopters as reconnaisance units with a the equivalent of a sniper rifle as they were designed, they are sent mano-a-mano against heavy armour ... and get wasted as a result
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

We got shot out of the sky with no lock at 597 alt on Kashan, sometimes its not possible to do anything

I thought it could not be a tank, does HAT still give a lock to helis, maybe it was that
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Just want to warn you guys.....you do NOT want to get in a debate with Jonny where math and physics are involved!!!

He will squash you like a bug! :D
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

So the ground itself would be a big static object :o


I hope if they make things that large they go the way of qinling flag arrangement rather then kashan, crossing the length of a map that big to cap one flag is a horror
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

RCMoonPie wrote:Just want to warn you guys.....you do NOT want to get in a debate with Jonny where math and physics are involved!!!

He will squash you like a bug! :D
I'll come help. :P
Image
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

He will squash you like a bug!
well if it wasnt for a little itty bitty thing like inertia I would have been right :p
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

well from my test the max speed of the bf2 engine is like 1320m/sec the sabot round from a tank is 1740m/sec so it is in possible to increase the speed any faster so you dont have to lead a target.

also on kashan a 2km view distance is the max you will need, like you can see most of the map, but the hills block alot of your view so a 3km view distance wouldnt really be that good.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

The higher the view distance the better
View distance changes would fix a multitude of problems in PR, both with infantry and vehicles.

I wouldn't expect increased view distance or 8x8 maps any time though.
[R-CON]creepin - "because on the internet 0=1"
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Jonny this may sound weird and I hope the way I ask it gets my point across. I know what I am asking but just not sure how to word it. :(

Are you saying that you have to add "rise" to the trajectory in order to show the drop of the round?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Jonny wrote:The higher the view distance the better, it lets you see helicopters and planes from very far away and hit the A10s with the AA before they are gone.
Well the aa is not the only one who gets more view, choppers can see further too.. and if you think: whats that tiny little spot there in the air?? you're already dead :twisted:
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