[Coding] Balistics/zeroing [WIP]
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Mosquill
- Retired PR Developer
- Posts: 857
- Joined: 2007-08-12 10:13
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ZZEZ
- Retired PR Developer
- Posts: 4268
- Joined: 2007-07-26 10:10
Well heres the list
Assault Rifles:
CTAR [reflex]: MV 860, 5.56
TAR [reflex + scoped]: MV 890, 5.56
M16A1 Mekotzrar["zeroed" at 50m, extremely shitty accuracy and insane deviation - 6cm at 50m] - MV 838, 5.56
Micro Galil, [ironsight]: MV 710, 5.56
Designated MArksman:
SR99 Galil: MV 800, 7.62 X 51 NATO
SNIPER:
m24 - same as US one..
LMG:
Negev Commando: MV 850, 5.56
Assault Rifles:
CTAR [reflex]: MV 860, 5.56
TAR [reflex + scoped]: MV 890, 5.56
M16A1 Mekotzrar["zeroed" at 50m, extremely shitty accuracy and insane deviation - 6cm at 50m] - MV 838, 5.56
Micro Galil, [ironsight]: MV 710, 5.56
Designated MArksman:
SR99 Galil: MV 800, 7.62 X 51 NATO
SNIPER:
m24 - same as US one..
LMG:
Negev Commando: MV 850, 5.56
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
well it would need the gun have a barrel and that would counter what i was trying to do. also jonny have you calculated the damage a bullet should do at a set disatnce yet?
i suggest using this http://www.biggameinfo.com/BalCalc.aspx to find the energy at set distances, this would reall make the bullets real.
i suggest using this http://www.biggameinfo.com/BalCalc.aspx to find the energy at set distances, this would reall make the bullets real.
