Player model, materials, and bullet reaction

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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Player model, materials, and bullet reaction

Post by Expendable Grunt »

Is it possible to apply a material to the player model like you do to the vehicle models? That is, can you create a material that would better represent body armour? It would stop a few rounds, but then become permeable to others.

Just wondering.
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RCMoonPie
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Joined: 2007-10-02 12:52

Post by RCMoonPie »

Im not sure if it is necessary though...
Do the character models already have "hit points" such as....a shot to the leg does less damage than a shot to the torso...or a shot to the torso does less damage than a shot to the head.

I guess I was wondering if this would be a better way to show the use of body armor?
I am not sure....just asking.
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Rhino
Retired PR Developer
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Post by Rhino »

acording to the BF2 editor, this is the player col mesh for ALL player models ingame.

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and yes that is the physics col mesh (what the bullets use) thou dont look right cos ingame if you shoot the leg or hand or w/e you do less damage than if you shoot them in the head for exsample, so I'm not 100% sure about this thou it wouldnt be easy to edit the col meshes.
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RCMoonPie
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Post by RCMoonPie »

so each side has its own hit value?
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Rhino
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Post by Rhino »

RCMoonPie wrote:so each side has its own hit value?
well according to that col mesh the player has all the same mat to the entire thing (all red) thou like I said, best to talk to some one whos made some player models for BF2 to find out how they work.
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Masaq
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Post by Masaq »

Sure you've not got the mesh the wrong way up? Looks like it'd make more sense with the pointy bit over the head lol :p

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