Why?
Currently the bunker provides the quickest way to spawn back at the CP you are defending/using as staging point. The places where you can deploy them are usually well concealed and protected while firebases usually need some sandbags
However, once the enemy overruns the CP/surrounds it, they usually resolve to nade spam/sniping. You usually spawn outside the bunker, so you are a great target for one of the random grenades flying in. The spawn killing keeps on and on until the bunker is finally blown apart. During that time, the team spawning on a bunker loses a lot of tickets, because they keep dying and contributing nothing to their team.
Another issue is when you try to capture an objective - you do not clear it of all the hidden and not hidden enemies and traps; you "capture" it once you destroy their bunker, so they stop spawn flooding the area.
In built up areas like Government Office/Estate on Qwai, attacking side usually has to resolve to the use of JDAM to blow the **** out of the defenders and the bunker, so they can actually capture it.
Another issue is when the enemy has a thick defense line; when you kill the first ones and proceed up penetrating the line, those first ones magically appear out of the bunker and by the time you reach the objective, they're back to kill you and your effort is meaningless.
So, if bunkers were to be removed, the defending party would have to set up firebases near the objective to spawn from.
If the firebase is discovered, the defending party has to dig in ala "last man standing", but if it isn't, they can respawn and regroup to reinforce the CP or flank the enemy.
Think of it as a castle siege; as long as you don't cut off their supply lines and starve them to death, there's no way you'll be able to get it.
And if you break into the castle there's no way for the enemy to just jump out of baskets all of a sudden and kill you.
Another sub-idea would be to use the current bunker model as a firebase, so players have some protection from any smacktards that just camp them to rank up their kills, but without RP noise so if smart enough you can hide them well.
The current firebase model should get some QBB/RPK/M249s thrown on it and could server as an actual deployable FIRE BASE, which you could build on hilltops and such to put down suppressive fire on an area. It should still give ammo, not unlimited, but still a lot (ie. temporary munition dump role). And in case you got lost; no it would not have a spawn.
Discuss




