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Suggestions from our community members for PR:BF2. Read the stickies before posting.
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DeltaFart
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Joined: 2008-02-12 20:36

Passenger AMount

Post by DeltaFart »

I'm not sure if this has been suggested before, but I remember from Forgotten Hope, they were able to have more seats than normal in the Ju-52, by having one that included the pilot and the gunner along with the 6 other seats for para troopers, but than they also had 8 seperate seats behind the original 6. ANyway the BF2 engine could handle that?
Sorry if it's been suggested before
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Might have been 2 vehicle meshes. I'd actually like to know how they did it, to be honest -- I never got in the JU-52 though.
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Mosquill
Retired PR Developer
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Post by Mosquill »

Now that's interestings. You mean Forgotten Hope 2, right?
DeltaFart
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Joined: 2008-02-12 20:36

Post by DeltaFart »

Nope, Forgotten Hope for Battlefield 1942 (may it live forever)
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

different engines, diferent story... (I only hope that god of hardcoding will grant us some knowledge how to make more seats some day... a child object or somethin...)
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

So there is no way to add something like that in? I would think it wouldnt be too hard if it is only a vehicle mesh in a vehicle mesh, if that makes sense. I think this is more a modelling thing than a coding thing

Sent an email off to lobo asking about it, hope he replies soon
Last edited by DeltaFart on 2008-03-11 23:05, edited 1 time in total.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

The way vehicles interacted in BF1942 was pretty awful, but somehow (and who knows why) DICE made it worse in BF2. I imagine that was one of the first ideas the DEVs came up with, it just doesn't work with the engine.
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Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

Warmagi wrote:different engines, diferent story...
Im afraid this is a resuggestion.
This is very true and the DEVs have pondered it for quite some time, and it seems like its well and truely hard-coded.

Thread locked, resuggestion/ hard coded.

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