Well it's a bit offtopic, but if had an AA-kit and you hear a chopper would you hide in a bunker or would you go outside? Honestly, the only time in 0.7 I was shot down by a missile was when I ran out of flares. So AA-kits are pretty useless imo.Ghost1800 wrote:I'd like to know who the hell you've been playing against... mainly so I know who to face off against on a bad day.
would this work for 128 player server?
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Mosquill
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Expendable Grunt
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SnipingCoward
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back on topic:
-> max of 110 players per server (asuming ppl being kicked for not in a squad)
uhh good points, i smell hardcodedness - 9*6+1 = 55 players per team if all squads are unlocked (9 Squads * 6 SMs + 1 CO)Teek wrote:unfortunatly with 128 slots, you need the following:
more squads
Better server
bigger maps
new rules for CO assets
more admins
lets try 80 or 90 first.
-> max of 110 players per server (asuming ppl being kicked for not in a squad)
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Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
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Masaq
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Yeah, I believe that's been a problem highlighted before. Not much of a problem for BF2 servers were happy anarchy reigns 
Mind you, 110 players per server is still coming close to double the number of players we can currently pack in.
I think previous attempts have all still crashed out at about 90 players... but this is something to be looked at, if somebody's got a server they fancy trying it on?
Mind you, 110 players per server is still coming close to double the number of players we can currently pack in.
I think previous attempts have all still crashed out at about 90 players... but this is something to be looked at, if somebody's got a server they fancy trying it on?
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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Expendable Grunt
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So...let's do 88![R-MOD]Masaq wrote:Yeah, I believe that's been a problem highlighted before. Not much of a problem for BF2 servers were happy anarchy reigns
Mind you, 110 players per server is still coming close to double the number of players we can currently pack in.
I think previous attempts have all still crashed out at about 90 players... but this is something to be looked at, if somebody's got a server they fancy trying it on?

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This.Cp20000 wrote:huh, I cant recall anyone getting up to 90. All i remember is that someone managed to get a 128 player server going but it crashed as soon as the 65th player joined.

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The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Masaq
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I was pretty sure someone had got it working up to around 80? Oh well, I'm probably mistaken.
Either way, if this is a genuinely new approach then it warrants an attempt with PR...
Either way, if this is a genuinely new approach then it warrants an attempt with PR...
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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zangoo
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well from what i understand the server wouldnt crash the player just wouldnt join cus the server was full, so i am thinking that he needs to make a server side and a client side thing for this to work so both ends understand that there can be more then 64 players. also afaik no one has made it above 64 people on the bf2.exe but in the bf2 demo there were servers that could hold up to 300 people so someone had to get it to work.
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Masaq
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Without getting to 64 players on a server and trying that extra 1 player, his idea is basically useless for now :S
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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OkitaMakoto
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Whenever i look at TG its always full and I know im not the only one whos constantly clicking trying to find a free spotExpendable Grunt wrote: If it does, how often would you get 128 players on that server?
Im sure a majority of PR players would flock to a server that had the chance for 128 (or even 90) players
Man, this would be AWESOME!
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BloodBane611
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Also, a 110 player server is much more resource hungry than a 64 player server. 64 connected players = 4096 communications that need to be made a few times every second, while 110 players means 12100 communications need to be made. So you need a server three times faster with three times as much bandwidth, assuming you can get that many players onto a server and BF2 itself remains stable.
But I'd totally help test that out, would be awesome if it could be done.
But I'd totally help test that out, would be awesome if it could be done.
[R-CON]creepin - "because on the internet 0=1"

RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 

