Some plan stuff

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GLQ
Posts: 80
Joined: 2006-11-09 10:54

Some plan stuff

Post by GLQ »

I'm thinkimg to write obout weak shotguns and machine guns, but next "me light idea"
Why you wouldn't make something like raster graphic commands, like :
- one big red circle (with var radius) - "danger", dont step here
- one 1/4 circle (with direction) - "sniper", there lookin
- couple of oval curves - that will show exact plan moves to battlefiled
- green square - "cover" that area
- 1,2,3 point markers -"wait" alpha, bravo, charlie
- big arrow - that shows enemy attack direction
- bigger arrow - fall back that direction
and many, many other ...

That commands will be "configured" first 2-3 minutes, before "the battle" begins, amd only squad leaders can make it, an change it, and they are diffrent for every team
Commander have the old role - tells what team, what to do with simple commands

What you think ?!?
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

VOIP does all that easier.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Marking the map with more general markers the entire team can see? Sounds great, I'd like to see minefields marked up both friendly and hostile

Areas of hostility shaded in red so everyone can see the danger areas or where the frontline is.
Often a flag becomes occupied by hostiles while offically it shows a friendly flag, I type it into chat, I say over voip but its not until the flag actually turns neutral do I hear 'oh we better go clear that flag out'

A destruction marker viewable by all would be good, so whoever is closest or most able can take out the bridge, etc


Image

Like that except markers and colours instead of text

Expendable Grunt wrote:VOIP does all that easier.


Voip is allready spammed out by simple stuff like 'I'm going to check the shed out dont shoot me'.
Complicated location and coordinates and long term information deserves to be marked down.
Last edited by Sabre_tooth_tigger on 2008-03-10 20:11, edited 2 times in total.
GLQ
Posts: 80
Joined: 2006-11-09 10:54

Post by GLQ »

And some "waypoints" for noobs and rookies, or by exact plan.
Last edited by GLQ on 2008-03-13 14:59, edited 1 time in total.
Reason: I'm from Bulgaria, and my post seem have problems with the "cyrillic" alphabet
GLQ
Posts: 80
Joined: 2006-11-09 10:54

Post by GLQ »

Whell, I don't wanna write two posts, one after anothre, but really want to read something about my idea from dev's ...

And however to say something - wiil get in the game weapons like H&K G11, JS 7.62mm Sniper Rifle, and "UGL" model for M16
JS 7.62mm Sniper Rifle - SinoDefence.com
HKPRO:  The G11
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

No, possibly, and yes.

Don't know much about the JS, but the G11 isn't fielded by any army, so it won't be included.

The M16A4 w/ M203 model is already done, hopefully it will be in 0.75
[R-CON]creepin - "because on the internet 0=1"
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

But the G11 was the coolest gun ever...

(thats right folks, I rank it above even my much beloved Ingram)

:(

You make Bob sad.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

the G11 was a true example of function over form ;)
hideous on the outside, beautiful on the inside
*wonders if the MR-C will ever see daylight long enough for the US Army to say M4 > *
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

To be honest, I think the fact that no army was willing to work out the overheating issue with the G11 ammunition (which were successfully solved AFTER everyone rejected it), shows just how slow evolving we are. As far as function goes, it did everything you could ask of an automatic rifle. And that's good enough to make it look sexy to me ;)
[R-CON]creepin - "because on the internet 0=1"
GLQ
Posts: 80
Joined: 2006-11-09 10:54

Post by GLQ »

Ok, but what you will say about my ideas at the #1 post for graphic map commands ???
Yes ..?
Last edited by GLQ on 2008-03-17 10:28, edited 1 time in total.
Reason: update
GLQ
Posts: 80
Joined: 2006-11-09 10:54

Post by GLQ »

Sorry for this "double post", but I really want some Dev or anybody of community to discuss about #1 post
Everybody now tell - "the black screen is so boring"
well, with this "commander-squad lader" plannig will be at least effective
Last edited by GLQ on 2008-03-19 17:26, edited 2 times in total.
Reason: word error
Drakenberg
Posts: 83
Joined: 2007-08-15 12:02

Post by Drakenberg »

i would like these markers really bad :D
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